If you just pick the wider of the dimensions then you get a more even spread vs random direction.
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2 changed files with 3 additions and 3 deletions
4
main.cpp
4
main.cpp
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@ -24,9 +24,9 @@ int main() {
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using namespace ftxui;
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std::string reset_position;
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auto c = Canvas(60 * 2, 50 * 4);
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auto c = Canvas(60 * 2, 27 * 4);
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Map game_map(60, 50);
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Map game_map(60, 27);
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game_map.generate();
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Matrix &input_map = game_map.input_map();
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Matrix &walls = game_map.walls();
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2
map.cpp
2
map.cpp
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@ -226,6 +226,6 @@ void Map::generate() {
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.height = height()
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};
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partition_map(gen, root, 5);
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partition_map(gen, root, 7);
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draw_map(this, root); // left
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}
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