A Rogue style game in C++ which renders the ANSI terminal into an SFML graphics window.
Find a file
2024-09-26 01:22:25 -04:00
scripts Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
tests Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
.gitignore Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
dbc.cpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
dbc.hpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
fsm.hpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
LICENSE Initial commit 2024-09-25 00:10:33 +02:00
main.cpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
Makefile Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2024-09-25 19:55:30 -04:00
map.cpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
map.hpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
meson.build Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
README.md Initial commit 2024-09-25 00:10:33 +02:00
status.txt Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2024-09-25 19:55:30 -04:00

roguish

The next little game in the series where I make a fancy rogue game.