Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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2024-10-28 19:46:55 -04:00 |
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Zed A. Shaw
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9102bdc8ad
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Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
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2024-10-27 18:44:54 -04:00 |
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Zed A. Shaw
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753bc70b77
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Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
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2024-10-27 17:34:49 -04:00 |
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Zed A. Shaw
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4162287841
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Implement a simple combat system and killing off enemies. See status for next steps.
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2024-10-26 20:29:55 -04:00 |
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Zed A. Shaw
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62562faad3
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Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player.
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2024-10-26 19:47:40 -04:00 |
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Zed A. Shaw
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5a123ae74c
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Refactor some code to have better naming and move Point and related point things into their own .hpp.
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2024-10-26 18:26:42 -04:00 |
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Zed A. Shaw
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c19cd707d1
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Better unit test for the collision system.
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2024-10-26 18:13:06 -04:00 |
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Zed A. Shaw
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ec1ed23c52
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Now using a simple collision map to track entities and then determine if they're near the player for attacking.
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2024-10-26 04:33:23 -04:00 |
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Zed A. Shaw
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743f906bc7
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Implemented a simple collision hash table.
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2024-10-25 22:31:09 -04:00 |
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Zed A. Shaw
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dbc2a10933
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Very basic collision and combat to work out the idea and a logging system on the left.
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2024-10-25 20:49:11 -04:00 |
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Zed A. Shaw
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98993481b0
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Playing around with it some more to see how a move would work.
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2024-10-22 02:09:28 -04:00 |
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Zed A. Shaw
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98baa13264
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Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work.
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2024-10-22 01:52:15 -04:00 |
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Zed A. Shaw
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6f2fba4f7f
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Make a few comments to keep this straight.
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2024-10-21 23:26:54 -04:00 |
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Zed A. Shaw
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e57a13846f
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A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits.
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2024-10-21 22:43:34 -04:00 |
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Zed A. Shaw
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9083582420
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Make it possible to zoom in/out, but I may make this a combat thing where it's zoomed out until you encounter an enemy.
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2024-10-21 20:31:59 -04:00 |
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Zed A. Shaw
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02a45d890f
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Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming.
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2024-10-21 00:12:04 -04:00 |
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Zed A. Shaw
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9f1e9717a0
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Super jank prototype of my idea but I am rendering multiple characters per cell to give the effect of a more complex character. Now to make this a data setup so it's easy to make characters. Also, probably have little add ons to show things like weapons equiped, etc.
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2024-10-18 21:59:06 -04:00 |
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Zed A. Shaw
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31c86fa2b3
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Cleanup before trying to make the tile rendering faster by pre-loading the sprites needed, or caching as they're requested.
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2024-10-18 20:53:19 -04:00 |
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Zed A. Shaw
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08d71f9bdc
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Super duper slow but this renders the text glyphs directly as sprites so I can do special colorization. Probalby then need to process the ftxui color ansi codes.
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2024-10-18 16:00:13 -04:00 |
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Zed A. Shaw
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fe5f7673ea
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Remove some unused variables.
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2024-10-18 00:28:23 -04:00 |
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Zed A. Shaw
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8b61a4fad8
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Forgot to set targets for pathing.
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2024-10-17 23:50:07 -04:00 |
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Zed A. Shaw
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3dae65fe82
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Merge in the refactor from earlier.
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2024-10-17 21:49:57 -04:00 |
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Zed A. Shaw
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da64e526c4
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Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
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2024-10-17 21:43:19 -04:00 |
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Zed A. Shaw
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1bb8999610
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A bit more cleanup, but still looking for more organization.
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2024-10-16 23:15:56 -04:00 |
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Zed A. Shaw
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e42647d727
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I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
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2024-10-16 20:31:00 -04:00 |
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Zed A. Shaw
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da04c5ec54
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Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
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2024-10-16 20:01:01 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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86c98c43c2
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Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
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2024-10-13 14:01:18 -04:00 |
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Zed A. Shaw
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b9c27cd6ba
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Now calling this DinkyECS and will use it in the game to move the enemies and such.
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2024-10-10 23:20:00 -04:00 |
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Zed A. Shaw
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085777706e
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A few more little features like facts and the ability to store a system for later running.
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2024-10-10 23:05:38 -04:00 |
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Zed A. Shaw
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cc4f83a1d1
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
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Zed A. Shaw
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a3eaf78fd3
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Brought in FLECS to play with, tomorrow we learn it.
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2024-10-05 18:15:14 -04:00 |
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Zed A. Shaw
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b8a0d9bbd1
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Now able to render the map at a different size from the rest of the UI and also only shake the map.
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2024-10-05 17:24:07 -04:00 |
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Zed A. Shaw
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77945be4d7
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Record some bugs.
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2024-10-04 18:32:04 -04:00 |
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Zed A. Shaw
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f9bf8f06ea
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Some jank test visual effects are working.
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2024-10-04 18:23:14 -04:00 |
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Zed A. Shaw
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243d15c123
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Just don't prevent start points being in walls.
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2024-10-04 17:09:28 -04:00 |
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Zed A. Shaw
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6f952bfd28
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Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
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2024-10-04 16:57:11 -04:00 |
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Zed A. Shaw
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5cf66aad02
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
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Zed A. Shaw
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187edb898e
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Mostly all cleaned up now.
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2024-10-02 19:08:17 -04:00 |
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Zed A. Shaw
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10e5f53292
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Mostly pulled out all of the ftxui rendering into cleaner areas.
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2024-10-02 18:55:17 -04:00 |
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Zed A. Shaw
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710076edfb
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Pulled most of the variables out so now I can carve out functions.
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2024-10-02 18:14:54 -04:00 |
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Zed A. Shaw
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a7f6357e12
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Refactor the entity out.
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2024-10-02 17:29:49 -04:00 |
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Zed A. Shaw
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cac7017563
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Prepared to rework and refactor.
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2024-10-02 17:10:21 -04:00 |
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Zed A. Shaw
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1404144af8
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Ignore more irrelevant things.
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2024-10-02 17:01:30 -04:00 |
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Zed A. Shaw
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8aa982e5ea
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Make the changes for the new assets layout.
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2024-10-02 16:59:30 -04:00 |
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Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
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Zed A. Shaw
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69fa7d9e4e
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Make doors randomly on the rooms.
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2024-09-30 23:51:05 -04:00 |
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Zed A. Shaw
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dd6d29ed7d
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A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
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2024-09-30 00:49:55 -04:00 |
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Zed A. Shaw
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2e8abbaf5e
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Our hero can walk around the world and won't go through walls.
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2024-09-30 00:04:58 -04:00 |
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Zed A. Shaw
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bcc524861e
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Map generation is working well, and some cleanup.
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2024-09-29 23:07:28 -04:00 |
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