assets
Make the changes for the new assets layout.
2024-10-02 16:59:30 -04:00
scratchpad
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
2024-10-27 17:34:49 -04:00
scripts
A bit more cleanup, but still looking for more organization.
2024-10-16 23:15:56 -04:00
tests
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
wraps
Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
2024-10-16 20:01:01 -04:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
collider.cpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
collider.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
combat.cpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
combat.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
components.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Implement a simple combat system and killing off enemies. See status for next steps.
2024-10-26 20:29:55 -04:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
gui.hpp
A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits.
2024-10-21 22:43:34 -04:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
main.cpp
Pulled most of the variables out so now I can carve out functions.
2024-10-02 18:14:54 -04:00
Makefile
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
2024-10-27 17:34:49 -04:00
map.cpp
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
2024-10-16 15:01:53 -04:00
map.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
meson.build
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
point.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
status.txt
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
systems.cpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
systems.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00