Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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2025-01-03 13:41:57 -05:00 |
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Zed A. Shaw
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d7353a02df
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Initial layout of an item inventory UI.
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2025-01-01 19:21:30 -05:00 |
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Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
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Zed A. Shaw
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1962b0c24e
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Started prototyping a viewport iterator but couldn't get it right so I'll test drive it next.
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2025-01-01 10:09:18 -05:00 |
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Zed A. Shaw
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5adeb4e078
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I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
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2024-12-31 06:18:25 -05:00 |
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Zed A. Shaw
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380e18b91a
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All of the GUI panels are now their own classes and pulled out of the main GUI so I can devise how they're managed.
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2024-12-31 05:53:27 -05:00 |
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Zed A. Shaw
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941be008f8
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Very jank but now I can set different panels as active and test for mouse events in them to enable mouse. This needs a big cleanup and probably some FSM love.
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2024-12-30 20:20:17 -05:00 |
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Zed A. Shaw
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f0829bb9ea
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Starting a bit of refactoring to sort out how to handle the various UIs.
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2024-12-30 16:33:56 -05:00 |
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Zed A. Shaw
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d8400d0a76
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Tinkering with a way to do modal UIs for things like inventory etc.
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2024-12-30 09:41:16 -05:00 |
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Zed A. Shaw
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db441000f8
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Added in an initial test to blur the current screen for any pause actions, before doing a modal or new UI.
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2024-12-29 06:53:08 -05:00 |
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Zed A. Shaw
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5a6494acf5
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Fixing a stupid bug where it would crash because a fact wasn't in the world.
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2024-12-19 20:46:47 -05:00 |
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Zed A. Shaw
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93f53d1714
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Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.
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2024-12-19 20:04:10 -05:00 |
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Zed A. Shaw
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ffc787df64
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Designer is working great now, and this fixes a bunch of things about the mouse.
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2024-12-12 10:14:43 -05:00 |
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Zed A. Shaw
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0edd948101
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A barely working tool to find font characters and pick their color.
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2024-12-07 13:42:30 -05:00 |
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Zed A. Shaw
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6b3ce5eb3d
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Fixed a bunch of random little bugs everywhere.
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2024-12-05 10:38:25 -05:00 |
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Zed A. Shaw
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eb0ca38e30
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Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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2024-12-05 08:41:10 -05:00 |
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Zed A. Shaw
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9abb39a3bf
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Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
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2024-12-04 21:43:59 -05:00 |
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Zed A. Shaw
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ae43dad499
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Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
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2024-12-04 08:19:04 -05:00 |
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Zed A. Shaw
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c7607533ce
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A bit of a quick test for the GUI system, but not sure how to make this do more.
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2024-12-02 17:02:59 -05:00 |
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Zed A. Shaw
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48df9248b2
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Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
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2024-12-02 10:57:02 -05:00 |
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Zed A. Shaw
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bdfd61c8e7
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GUI had old code when I was toying with doing lighting with a png.
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2024-12-02 08:15:27 -05:00 |
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Zed A. Shaw
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3f7a9cc124
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Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
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2024-12-01 17:54:43 -05:00 |
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Zed A. Shaw
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4ceacecfda
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Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
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2024-11-26 02:22:15 -05:00 |
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Zed A. Shaw
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1bb04b4562
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Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
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2024-11-23 23:11:20 -05:00 |
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Zed A. Shaw
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fb1fd9d8bc
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A bit of some clean up, API unifying, and some performance tweaks.
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2024-11-22 23:12:18 -05:00 |
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Zed A. Shaw
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15a302d133
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Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
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2024-11-21 15:51:22 -05:00 |
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Zed A. Shaw
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19b8bf1850
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Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
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2024-11-21 02:49:58 -05:00 |
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Zed A. Shaw
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7cb03594a3
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Renderer now knows how to render panels as grid/text based on how the panel is configured.
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2024-11-18 12:51:57 -05:00 |
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Zed A. Shaw
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958c8545a7
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It's actually better to just use FTXUI's Modal system than to invent my own.
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2024-11-17 22:28:29 -05:00 |
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Zed A. Shaw
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88d362d6a5
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A little clean up while I think about how to do this....
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2024-11-17 18:36:38 -05:00 |
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Zed A. Shaw
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d36c42038d
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Simple mouse clicks working but probably wrong coordinates.
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2024-11-17 16:00:57 -05:00 |
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Zed A. Shaw
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64855f3c90
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The gui can now pop open a modal based on clicking a button but I need to manage focus next.
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2024-11-17 13:23:18 -05:00 |
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Zed A. Shaw
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89a70f398a
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Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
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2024-11-16 12:10:14 -05:00 |
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Zed A. Shaw
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96ee16e598
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Figured out that I don't need a special screen, just send events to the component directly with OnEvent. However, you have to component->Add() or call Render(component, []) with it or else it's not considered a child.
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2024-11-14 12:37:31 -05:00 |
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Zed A. Shaw
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e3cff8142c
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Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events.
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2024-11-13 12:48:42 -05:00 |
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Zed A. Shaw
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7d3605f58b
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A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts.
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2024-11-12 08:06:09 -05:00 |
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Zed A. Shaw
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6e848004c4
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Panel is working and now I can work on the gui interactions parts.
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2024-11-11 13:03:31 -05:00 |
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Zed A. Shaw
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9bc9c9007f
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Now have a nice panel to hold all the UI panels we'll use later.
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2024-11-11 12:23:40 -05:00 |
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Zed A. Shaw
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baaf56d4de
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Can do better rendering of individual components and 'panels' but it's not too clean right now.
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2024-11-11 10:12:36 -05:00 |
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Zed A. Shaw
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7b5c84b5f7
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Cleaned up the gui display some more for future GUI elements.
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2024-11-10 12:53:29 -05:00 |
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Zed A. Shaw
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824a384ffd
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Font sizes and map view now work with arbitrary map sizes.
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2024-11-09 10:56:22 -05:00 |
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Zed A. Shaw
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2dccc6b17b
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Initial fix of the crash with different map sizes but that's not the ultimate fix.
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2024-11-09 10:14:53 -05:00 |
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Zed A. Shaw
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43fb60ebaa
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Removed the ambient sound until I can redesign it.
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2024-11-08 13:24:31 -05:00 |
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Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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2024-11-08 13:18:43 -05:00 |
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Zed A. Shaw
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ed9d0de8e0
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Event system now accepts any data and the GUI receives simpler events with data for them.
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2024-11-07 09:16:21 -05:00 |
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Zed A. Shaw
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0e79288afc
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More notes on the next things to do.
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2024-11-07 02:06:22 -05:00 |
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Zed A. Shaw
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011fee4872
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A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
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2024-11-07 01:00:17 -05:00 |
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Zed A. Shaw
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99d56b246c
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Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
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2024-11-06 07:18:59 -05:00 |
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Zed A. Shaw
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da63f006c2
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Config and save system almost there.
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2024-11-05 21:33:28 -05:00 |
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Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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2024-11-05 02:38:36 -05:00 |
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