More notes on the next things to do.

This commit is contained in:
Zed A. Shaw 2024-11-07 02:06:22 -05:00
parent 011fee4872
commit 0e79288afc
8 changed files with 31 additions and 6 deletions

View file

@ -73,18 +73,21 @@ void GUI::create_renderer() {
$document = Renderer([&, player]{
const auto& player_combat = $world.get<Combat>(player.entity);
const auto& inventory = $world.get<Inventory>(player.entity);
$status_text = player_combat.hp > 0 ? "NOT DEAD" : "DEAD!!!!!!";
std::vector<Element> log_list;
for(auto msg : $log.messages) {
log_list.push_back(text(msg));
}
auto log_box = vbox(log_list) | yflex_grow | border;
return hbox({
hflow(
vbox(
text(format("HP: {: >3}", player_combat.hp)) | border,
text(format("HP: {: >3} GOLD: {: >3}",
player_combat.hp, inventory.gold)) | border,
text($status_text) | border,
separator(),
log_box
@ -126,7 +129,9 @@ void GUI::handle_world_events() {
break;
case eGUI::LOOT: {
auto loot = $world.get<Loot>(entity);
$log.log(format("You found {} gold.", loot.amount));
auto inventory = $world.get<Inventory>(player.entity);
$log.log(format("You found {} gold. You have {} now.",
loot.amount, inventory.gold));
}
break;
default: