More notes on the next things to do.
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011fee4872
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8 changed files with 31 additions and 6 deletions
9
gui.cpp
9
gui.cpp
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@ -73,18 +73,21 @@ void GUI::create_renderer() {
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$document = Renderer([&, player]{
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const auto& player_combat = $world.get<Combat>(player.entity);
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const auto& inventory = $world.get<Inventory>(player.entity);
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$status_text = player_combat.hp > 0 ? "NOT DEAD" : "DEAD!!!!!!";
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std::vector<Element> log_list;
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for(auto msg : $log.messages) {
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log_list.push_back(text(msg));
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}
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auto log_box = vbox(log_list) | yflex_grow | border;
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return hbox({
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hflow(
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vbox(
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text(format("HP: {: >3}", player_combat.hp)) | border,
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text(format("HP: {: >3} GOLD: {: >3}",
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player_combat.hp, inventory.gold)) | border,
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text($status_text) | border,
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separator(),
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log_box
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@ -126,7 +129,9 @@ void GUI::handle_world_events() {
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break;
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case eGUI::LOOT: {
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auto loot = $world.get<Loot>(entity);
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$log.log(format("You found {} gold.", loot.amount));
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auto inventory = $world.get<Inventory>(player.entity);
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$log.log(format("You found {} gold. You have {} now.",
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loot.amount, inventory.gold));
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}
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break;
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default:
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