Font sizes and map view now work with arbitrary map sizes.
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parent
2dccc6b17b
commit
824a384ffd
4 changed files with 30 additions and 20 deletions
13
gui.cpp
13
gui.cpp
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@ -45,20 +45,11 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) :
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$sounds.load("combat_player_hit", "combat_player_hit.mp3");
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$sounds.load("combat_enemy_hit", "combat_enemy_hit.mp3");
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$sounds.load("combat_miss", "combat_miss.mp3");
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resize_map(BASE_MAP_FONT_SIZE);
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resize_map(MAX_FONT_SIZE);
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}
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void GUI::resize_map(int new_size) {
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if($renderer.resize_map(new_size)) {
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auto bounds = $renderer.$base_glyph.bounds;
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int view_x = std::ceil((VIDEO_X - GAME_MAP_POS) / bounds.width);
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int view_y = std::ceil(VIDEO_Y / bounds.height);
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// don't allow resizing beyond/below game map size
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if(view_x > GAME_MAP_X || view_y > GAME_MAP_Y) return;
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$view_port = {size_t(view_x), size_t(view_y)};
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if($renderer.resize_map(new_size, $view_port)) {
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// set canvas to best size
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$canvas = Canvas($view_port.x * 2, $view_port.y * 4);
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$map_screen = Screen($view_port.x, $view_port.y);
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