Font sizes and map view now work with arbitrary map sizes.

This commit is contained in:
Zed A. Shaw 2024-11-09 10:56:22 -05:00
parent 2dccc6b17b
commit 824a384ffd
4 changed files with 30 additions and 20 deletions

13
gui.cpp
View file

@ -45,20 +45,11 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) :
$sounds.load("combat_player_hit", "combat_player_hit.mp3");
$sounds.load("combat_enemy_hit", "combat_enemy_hit.mp3");
$sounds.load("combat_miss", "combat_miss.mp3");
resize_map(BASE_MAP_FONT_SIZE);
resize_map(MAX_FONT_SIZE);
}
void GUI::resize_map(int new_size) {
if($renderer.resize_map(new_size)) {
auto bounds = $renderer.$base_glyph.bounds;
int view_x = std::ceil((VIDEO_X - GAME_MAP_POS) / bounds.width);
int view_y = std::ceil(VIDEO_Y / bounds.height);
// don't allow resizing beyond/below game map size
if(view_x > GAME_MAP_X || view_y > GAME_MAP_Y) return;
$view_port = {size_t(view_x), size_t(view_y)};
if($renderer.resize_map(new_size, $view_port)) {
// set canvas to best size
$canvas = Canvas($view_port.x * 2, $view_port.y * 4);
$map_screen = Screen($view_port.x, $view_port.y);