The gui can now pop open a modal based on clicking a button but I need to manage focus next.

This commit is contained in:
Zed A. Shaw 2024-11-17 13:23:18 -05:00
parent 34c84343db
commit 64855f3c90
6 changed files with 80 additions and 45 deletions

24
gui.cpp
View file

@ -34,6 +34,7 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) :
$log({{"Welcome to the game!"}}),
$status_ui(SCREEN_X, SCREEN_Y, 0, 0),
$map_view(0, 0, GAME_MAP_POS, 0, false),
$modal_test(SCREEN_X/2, SCREEN_Y/4, 800, 200, false),
$view_port{0,0},
$world(world),
$sounds("./assets"),
@ -70,7 +71,24 @@ void GUI::create_renderer() {
return canvas($canvas);
}));
auto test_button = Button("TEST", [&]{ println("pressed"); });
auto modal_buttons = Container::Horizontal({
Button("OK", [&]{ println("OK pressed"); }),
Button("CANCEL", [&]{ println("CANCEL pressed"); }),
});
$modal_test.set_renderer(Renderer([&, modal_buttons] {
return hbox({
hflow(
vbox(
text("Hello!"),
modal_buttons->Render()
))}) | border;
}));
auto test_button = Container::Horizontal({
Button("Open Test Modal", [&]{ $show_modal = true; }),
Button("Close It", [&]{ $show_modal = false; }),
});
auto status_rend = Renderer(test_button, [&, test_button, player]{
const auto& player_combat = $world.get<Combat>(player.entity);
@ -214,6 +232,10 @@ void GUI::render_scene() {
$renderer.draw_text($status_ui);
$renderer.draw_grid($map_view);
if($show_modal) {
$renderer.draw_text($modal_test);
}
$renderer.display();
}