A little clean up while I think about how to do this....
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d36c42038d
commit
88d362d6a5
1 changed files with 14 additions and 13 deletions
27
gui.cpp
27
gui.cpp
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@ -165,43 +165,44 @@ void GUI::handle_world_events() {
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}
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bool GUI::handle_ui_events() {
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using KB = sf::Keyboard;
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using MOUSE = sf::Mouse;
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bool event_happened = false;
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sf::Event event;
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auto player = $world.get_the<Player>();
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int map_font_size = $renderer.font_size();
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auto& player_motion = $world.get<Motion>(player.entity);
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while($renderer.poll_event(event)) {
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if(event.type == sf::Event::Closed) {
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$renderer.close();
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} else if(event.type == sf::Event::KeyPressed) {
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// ZED: Uh we can just do this...?
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auto& player_motion = $world.get<Motion>(player.entity);
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
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if(KB::isKeyPressed(KB::Left)) {
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player_motion.dx = -1;
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event_happened = true;
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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} else if(KB::isKeyPressed(KB::Right)) {
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player_motion.dx = 1;
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event_happened = true;
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
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} else if(KB::isKeyPressed(KB::Up)) {
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player_motion.dy = -1;
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event_happened = true;
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
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} else if(KB::isKeyPressed(KB::Down)) {
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player_motion.dy = 1;
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event_happened = true;
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) {
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} else if(KB::isKeyPressed(KB::Equal)) {
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resize_map(map_font_size + 10);
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Hyphen)) {
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} else if(KB::isKeyPressed(KB::Hyphen)) {
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resize_map(map_font_size - 10);
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
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} else if(KB::isKeyPressed(KB::S)) {
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save_world();
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Tab)) {
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} else if(KB::isKeyPressed(KB::Tab)) {
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$status_ui.$component->OnEvent(Event::Tab);
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Enter)) {
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} else if(KB::isKeyPressed(KB::Enter)) {
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$status_ui.$component->OnEvent(Event::Return);
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}
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} else if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
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sf::Vector2i pos = sf::Mouse::getPosition($renderer.$window);
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} else if(MOUSE::isButtonPressed(MOUSE::Left)) {
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sf::Vector2i pos = MOUSE::getPosition($renderer.$window);
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Mouse mev;
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mev.button = Mouse::Button::Left,
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mev.x=pos.x / $renderer.$ui_bounds.width; // this needs to be in...panel coordinates?
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