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									 Zed A. Shaw | 10e5f53292 | Mostly pulled out all of the ftxui rendering into cleaner areas. | 2024-10-02 18:55:17 -04:00 |  | 
				
					
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									 Zed A. Shaw | 710076edfb | Pulled most of the variables out so now I can carve out functions. | 2024-10-02 18:14:54 -04:00 |  | 
				
					
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									 Zed A. Shaw | a7f6357e12 | Refactor the entity out. | 2024-10-02 17:29:49 -04:00 |  | 
				
					
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									 Zed A. Shaw | cac7017563 | Prepared to rework and refactor. | 2024-10-02 17:10:21 -04:00 |  | 
				
					
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									 Zed A. Shaw | 1404144af8 | Ignore more irrelevant things. | 2024-10-02 17:01:30 -04:00 |  | 
				
					
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									 Zed A. Shaw | 8aa982e5ea | Make the changes for the new assets layout. | 2024-10-02 16:59:30 -04:00 |  | 
				
					
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									 Zed A. Shaw | feda66defd | Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. | 2024-10-02 16:56:06 -04:00 |  | 
				
					
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									 Zed A. Shaw | 69fa7d9e4e | Make doors randomly on the rooms. | 2024-09-30 23:51:05 -04:00 |  | 
				
					
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									 Zed A. Shaw | dd6d29ed7d | A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. | 2024-09-30 00:49:55 -04:00 |  | 
				
					
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									 Zed A. Shaw | 2e8abbaf5e | Our hero can walk around the world and won't go through walls. | 2024-09-30 00:04:58 -04:00 |  | 
				
					
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									 Zed A. Shaw | bcc524861e | Map generation is working well, and some cleanup. | 2024-09-29 23:07:28 -04:00 |  | 
				
					
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									 Zed A. Shaw | 3a43324fa2 | Random map gen is mostly working, now to clean it up. | 2024-09-29 22:36:13 -04:00 |  | 
				
					
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									 Zed A. Shaw | a82944f55a | Jank thoughts on using the dijk map to walk from door to door for tunnels. | 2024-09-28 18:15:00 -04:00 |  | 
				
					
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									 Zed A. Shaw | b100950877 | Move the random gen to a global for now. | 2024-09-28 16:52:38 -04:00 |  | 
				
					
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									 Zed A. Shaw | a37a40d45f | Slightly better parition and map_drawing. | 2024-09-28 16:48:47 -04:00 |  | 
				
					
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									 Zed A. Shaw | 44f11d5ddd | Refactor into the class for more work. | 2024-09-28 16:22:10 -04:00 |  | 
				
					
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									 Zed A. Shaw | 04b16c75ad | Undo the dijk test. | 2024-09-28 16:10:31 -04:00 |  | 
				
					
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									 Zed A. Shaw | 68d6b9e90c | If you invert the walls and the input map then you might be able to use the dijkstra map to find interesting paths between rooms. | 2024-09-28 04:25:09 -04:00 |  | 
				
					
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									 Zed A. Shaw | 997a3ab45b | Lots of nice options for tweaking and settings. Next step is the cleanup and then connecting rooms. | 2024-09-28 04:07:32 -04:00 |  | 
				
					
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									 Zed A. Shaw | f48f9d9bc5 | If you just pick the wider of the dimensions then you get a more even spread vs random direction. | 2024-09-28 04:06:30 -04:00 |  | 
				
					
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									 Zed A. Shaw | 5f09747109 | If you just pick the wider of the dimensions then you get a more even spread vs random direction. | 2024-09-28 04:01:29 -04:00 |  | 
				
					
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									 Zed A. Shaw | e1ebea7451 | Working mostly correct now, just need to tweak how it works more and work on connections. | 2024-09-28 03:58:26 -04:00 |  | 
				
					
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									 Zed A. Shaw | 61d2747441 | It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first. | 2024-09-28 03:09:19 -04:00 |  | 
				
					
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									 Zed A. Shaw | 56cc38006b | NOTWORKING: Committing this so I can show the changes I made on the next stream. | 2024-09-28 02:44:36 -04:00 |  | 
				
					
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									 Zed A. Shaw | 62195e6eea | A dirty first cut at a single random horiz/vert split for the BSP algorithm. | 2024-09-27 18:42:32 -04:00 |  | 
				
					
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									 Zed A. Shaw | 6cb3366912 | I can make a map with one room 'randomly' generated and calculate paths. | 2024-09-27 00:10:41 -04:00 |  | 
				
					
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									 Zed A. Shaw | 8b67a25732 | Cleaned up the map for more work. | 2024-09-26 23:14:42 -04:00 |  | 
				
					
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									 Zed A. Shaw | 4f863c2635 | Dijkstra thing is working on a sample map. | 2024-09-26 17:56:40 -04:00 |  | 
				
					
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									 Zed A. Shaw | c6d298023a | Need the test file.json | 2024-09-26 16:56:01 -04:00 |  | 
				
					
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									 Zed A. Shaw | ebb5360c5c | Fixed the bug that made walls not receive the algorithm. | 2024-09-26 16:55:42 -04:00 |  | 
				
					
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									 Zed A. Shaw | 4d748d1f48 | Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. | 2024-09-26 01:22:25 -04:00 |  | 
				
					
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									 Zed A. Shaw | d7b1cf0bf9 | Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. | 2024-09-25 19:55:30 -04:00 |  | 
				
					
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									 Zed A. Shaw | 6afb13a50b | A better starter for the project. | 2024-09-24 18:33:13 -04:00 |  | 
				
					
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									 Zed A. Shaw | ad143dca05 | Initial commit that has most of what I need. | 2024-09-24 18:28:01 -04:00 |  | 
				
					
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									 Zed A. Shaw | 933f47a440 | Initial commit | 2024-09-25 00:10:33 +02:00 |  |