Zed A. Shaw
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c78b2ae75e
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Now have the basics of the turn based battle engine with AI rebellion working.
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2025-12-01 00:14:08 -05:00 |
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Zed A. Shaw
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63a17d7efa
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Boss fight now has combat stats and damage so I can now have a boss fight.
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2025-11-22 00:50:47 -05:00 |
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Zed A. Shaw
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5b57fb2033
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Now have a simple camera system that I can configure in json for different motion effects.
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2025-11-03 00:25:48 -05:00 |
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Zed A. Shaw
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102c8c36d5
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BAD: This gets the animation to control the camera, but it's a quick hack to prove it works.
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2025-11-01 01:15:18 -04:00 |
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Zed A. Shaw
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cb58bdd955
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Now can zoom in on the player when it's their turn.
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2025-10-31 14:06:40 -04:00 |
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Zed A. Shaw
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740e1052fe
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Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
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2025-10-31 12:50:20 -04:00 |
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Zed A. Shaw
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4f39f2a504
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Moved the animated scene into its own system for better development.
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2025-10-23 11:37:35 -04:00 |
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Zed A. Shaw
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49c9702041
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Cleaned up the arena code more and closer to pulling it out for a scene system.
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2025-10-23 00:29:15 -04:00 |
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Zed A. Shaw
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25f7096489
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AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
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2025-10-22 00:11:36 -04:00 |
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Zed A. Shaw
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7c11ffa2af
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Now have animated torches that are defined from json, and smoother animations in the arena.
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2025-10-21 00:21:46 -04:00 |
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Zed A. Shaw
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387d1a5bf5
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Now have the ability to place animated fixtures anywhere and to flip them.
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2025-10-20 00:29:12 -04:00 |
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Zed A. Shaw
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71e3c97cf0
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Arena works better now and I can give a list of sprites to work as fixtures in a scene.
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2025-10-19 00:47:28 -04:00 |
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Zed A. Shaw
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59ba73baa0
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Mostly working torch sprites have taught me what I need for the animation system.
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2025-10-18 00:13:44 -04:00 |
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Zed A. Shaw
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0930b05fc5
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Some basic animations working but the loop in bad.
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2025-10-10 01:42:42 -04:00 |
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Zed A. Shaw
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c33f370572
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Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
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2025-10-10 00:25:37 -04:00 |
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Zed A. Shaw
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517de91a5b
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Quick code review to refresh my memory.
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2025-10-09 01:23:01 -04:00 |
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Zed A. Shaw
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ee9f8c7c4b
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Have the first little turn based system going.
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2025-10-07 23:07:12 -04:00 |
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Zed A. Shaw
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f33e14f2cf
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More on the boss fight sytem, just a basic FSM going.
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2025-10-07 12:47:47 -04:00 |
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Zed A. Shaw
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fdc0bcdb3b
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Capturing attack clicks so now just have to make my own FSM for the minigame.
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2025-09-27 14:10:25 -04:00 |
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Zed A. Shaw
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231adb6335
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Making the bossfight function by creating the FSM for it.
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2025-09-27 13:25:34 -04:00 |
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Zed A. Shaw
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06a174040f
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The whole boss fight scene is now configurable with json.
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2025-09-27 11:58:44 -04:00 |
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Zed A. Shaw
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8a828fbd31
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Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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2025-09-24 14:22:24 -04:00 |
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Zed A. Shaw
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6ec43026b6
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Boss UI buttons in place and ready to work.
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2025-09-24 02:17:38 -04:00 |
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Zed A. Shaw
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d398b042a7
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New bossfight layout with fake 'paper cutouts' to work out how the UI would work.
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2025-09-24 01:29:36 -04:00 |
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Zed A. Shaw
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7cdd96ef73
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A little bit of layout up and displaying to get started.
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2025-09-22 14:35:10 -04:00 |
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Zed A. Shaw
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07e281d987
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Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh.
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2025-09-22 13:43:36 -04:00 |
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