Zed A. Shaw
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f85ae8a6c6
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Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures.
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2026-03-11 12:31:51 -04:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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f460add0af
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Graphics reorg done.
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2026-02-27 14:11:13 -05:00 |
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Zed A. Shaw
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86a9f815c1
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animation and lights moved to graphics
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2026-02-27 13:57:44 -05:00 |
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Zed A. Shaw
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229ad2dd95
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Textures and palette moved to graphics.
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2026-02-27 13:09:44 -05:00 |
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Zed A. Shaw
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13ec422aae
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AI is now moved.
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2026-02-27 11:21:42 -05:00 |
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Zed A. Shaw
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e3065f7add
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Cleaning out stray animation.hpp files to make finding usage easier.
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2026-02-23 00:21:57 -05:00 |
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Zed A. Shaw
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364f66bffb
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Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed.
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2026-02-20 00:15:19 -05:00 |
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Zed A. Shaw
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c618a4828f
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Finally unified all of my events into one place.
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2025-12-17 12:51:15 -05:00 |
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Zed A. Shaw
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8fdaadaf12
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Cutscenes are now integrated into the game. LONG LIVE THE RAT KING!
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2025-11-14 01:25:10 -05:00 |
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Zed A. Shaw
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5e9dad51b0
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Make it possible to specify the story to play.
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2025-11-12 11:48:24 -05:00 |
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Zed A. Shaw
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b5280b4a4d
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Have a simple thing that moves every 3 seconds of a song/audio playing to a new panel.
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2025-11-11 00:25:36 -05:00 |
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Zed A. Shaw
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4bda2ee01c
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Now have a simple storyboard system that can display an image and move with the camera to different cells.
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2025-11-04 00:20:49 -05:00 |
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Zed A. Shaw
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e915baf6fc
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Start the storyboard tool for designing/playing the cutscenes.
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2025-11-03 00:37:21 -05:00 |
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