raycaster/tools/storyboard.cpp

48 lines
1.1 KiB
C++

#include "gui/fsm.hpp"
#include "textures.hpp"
#include "sound.hpp"
#include "ai.hpp"
#include "animation.hpp"
#include <iostream>
#include "shaders.hpp"
#include "backend.hpp"
#include "constants.hpp"
#include "gui/event_router.hpp"
#include "camera.hpp"
#include "storyboard/ui.hpp"
int main(int, char*[]) {
components::init();
sfml::Backend backend;
guecs::init(&backend);
animation::init();
cinematic::init();
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Storyboard Editor");
window.setVerticalSyncEnabled(VSYNC);
if(FRAME_LIMIT) window.setFramerateLimit(FRAME_LIMIT);
window.setPosition({0,0});
gui::routing::Router router;
storyboard::UI main;
main.init();
while(true) {
while(const auto ev = window.pollEvent()) {
auto gui_ev = router.process_event(ev);
auto mouse_pos = window.mapPixelToCoords(router.position);
if(gui_ev == gui::Event::QUIT) {
return 0;
} else if(gui_ev == gui::Event::MOUSE_CLICK) {
main.mouse(mouse_pos.x, mouse_pos.y, guecs::NO_MODS);
}
}
main.render(window);
window.display();
}
return 0;
}