Have a simple thing that moves every 3 seconds of a song/audio playing to a new panel.

This commit is contained in:
Zed A. Shaw 2025-11-11 00:25:36 -05:00
parent de7f9f3445
commit b5280b4a4d
3 changed files with 35 additions and 1 deletions

View file

@ -1,14 +1,17 @@
#include "storyboard/ui.hpp"
#include "components.hpp"
#include "animation.hpp"
#include "sound.hpp"
namespace storyboard {
UI::UI() :
$view_texture({SCREEN_WIDTH, SCREEN_HEIGHT}),
$view_sprite($view_texture.getTexture())
$view_sprite($view_texture.getTexture()),
$audio(sound::get_sound_pair("ambient_1").sound)
{
$view_sprite.setPosition({0, 0});
$camera.style("pan");
sound::play("ambient_1", true);
}
void UI::init() {
@ -23,9 +26,14 @@ namespace storyboard {
"[a|b|c]"
"[*%(200,100)d|_|f]"
"[g|h|i]");
for(auto& [key, value] : $ui.$parser.cells) {
$cell_names.push_back(key);
}
}
void UI::render(sf::RenderWindow &window) {
track_audio();
$view_texture.clear();
$camera.render($view_texture);
@ -36,6 +44,26 @@ namespace storyboard {
window.draw($view_sprite);
}
void UI::track_audio() {
int track_head = int($audio->getPlayingOffset().asSeconds());
if(track_head % 3 == 0) {
if($moving) return;
$moving = true; // prevent motion until next tick
// get the original zoom target as from
auto& cell = $ui.cell_for($zoom_target);
$camera.position(cell.mid_x, cell.mid_y);
// get the new target from the cell names
$zoom_target = $cell_names.at(track_head % $cell_names.size());
zoom($zoom_target);
$camera.play();
} else {
$moving = false;
}
}
bool UI::mouse(float x, float y, guecs::Modifiers mods) {
auto& cell = $ui.cell_for($zoom_target);

View file

@ -2,6 +2,7 @@
#include "constants.hpp"
#include <guecs/ui.hpp>
#include "camera.hpp"
#include <SFML/Audio/Sound.hpp>
namespace storyboard {
@ -10,7 +11,10 @@ namespace storyboard {
sf::RenderTexture $view_texture;
sf::Sprite $view_sprite;
cinematic::Camera $camera;
std::shared_ptr<sf::Sound> $audio;
std::string $zoom_target = "a";
int $moving = false;
std::vector<std::string> $cell_names;
UI();
@ -19,6 +23,7 @@ namespace storyboard {
bool mouse(float x, float y, guecs::Modifiers mods);
void zoom(const std::string &cell_name);
void reset();
void track_audio();
};
}

View file

@ -17,6 +17,7 @@ int main(int, char*[]) {
guecs::init(&backend);
animation::init();
cinematic::init();
sound::init();
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Storyboard Editor");
window.setVerticalSyncEnabled(VSYNC);