Have a simple thing that moves every 3 seconds of a song/audio playing to a new panel.
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3 changed files with 35 additions and 1 deletions
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@ -1,14 +1,17 @@
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#include "storyboard/ui.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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#include "sound.hpp"
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namespace storyboard {
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UI::UI() :
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$view_texture({SCREEN_WIDTH, SCREEN_HEIGHT}),
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$view_sprite($view_texture.getTexture())
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$view_sprite($view_texture.getTexture()),
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$audio(sound::get_sound_pair("ambient_1").sound)
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{
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$view_sprite.setPosition({0, 0});
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$camera.style("pan");
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sound::play("ambient_1", true);
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}
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void UI::init() {
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@ -23,9 +26,14 @@ namespace storyboard {
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"[a|b|c]"
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"[*%(200,100)d|_|f]"
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"[g|h|i]");
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for(auto& [key, value] : $ui.$parser.cells) {
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$cell_names.push_back(key);
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}
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}
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void UI::render(sf::RenderWindow &window) {
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track_audio();
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$view_texture.clear();
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$camera.render($view_texture);
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@ -36,6 +44,26 @@ namespace storyboard {
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window.draw($view_sprite);
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}
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void UI::track_audio() {
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int track_head = int($audio->getPlayingOffset().asSeconds());
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if(track_head % 3 == 0) {
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if($moving) return;
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$moving = true; // prevent motion until next tick
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// get the original zoom target as from
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auto& cell = $ui.cell_for($zoom_target);
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$camera.position(cell.mid_x, cell.mid_y);
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// get the new target from the cell names
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$zoom_target = $cell_names.at(track_head % $cell_names.size());
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zoom($zoom_target);
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$camera.play();
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} else {
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$moving = false;
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}
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}
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bool UI::mouse(float x, float y, guecs::Modifiers mods) {
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auto& cell = $ui.cell_for($zoom_target);
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@ -2,6 +2,7 @@
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#include "constants.hpp"
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#include <guecs/ui.hpp>
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#include "camera.hpp"
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#include <SFML/Audio/Sound.hpp>
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namespace storyboard {
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@ -10,7 +11,10 @@ namespace storyboard {
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sf::RenderTexture $view_texture;
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sf::Sprite $view_sprite;
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cinematic::Camera $camera;
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std::shared_ptr<sf::Sound> $audio;
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std::string $zoom_target = "a";
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int $moving = false;
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std::vector<std::string> $cell_names;
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UI();
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@ -19,6 +23,7 @@ namespace storyboard {
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bool mouse(float x, float y, guecs::Modifiers mods);
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void zoom(const std::string &cell_name);
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void reset();
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void track_audio();
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};
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}
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@ -17,6 +17,7 @@ int main(int, char*[]) {
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guecs::init(&backend);
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animation::init();
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cinematic::init();
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sound::init();
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sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Storyboard Editor");
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window.setVerticalSyncEnabled(VSYNC);
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