Commit graph

9 commits

Author SHA1 Message Date
Zed A. Shaw
922fbeba0e AI now follows the A* algorithm more closely by using a separate priority queue from the open_set. 2025-03-30 12:37:34 -04:00
Zed A. Shaw
ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System. 2025-03-14 11:14:25 -04:00
Zed A. Shaw
d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react. 2025-03-12 12:15:21 -04:00
Zed A. Shaw
fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work. 2025-03-11 15:33:14 -04:00
Zed A. Shaw
3f83d3f0bb A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing. 2025-03-11 10:57:29 -04:00
Zed A. Shaw
a079f882df Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money. 2025-03-10 22:30:56 -04:00
Zed A. Shaw
9d6dc2f5dd Now can load action specs from JSON. 2025-03-10 14:07:31 -04:00
Zed A. Shaw
3d8a2d4342 GOAP now uses only bit operations to do its thing. 2025-03-10 12:13:08 -04:00
Zed A. Shaw
01525388ec GOAP is now working in a basic way, time to clean it up. 2025-03-10 11:06:26 -04:00