Commit graph

150 commits

Author SHA1 Message Date
Zed A. Shaw
79c84ce885 New design on LEL that's way more sane and allows for more flexible columns and rows. 2025-02-16 11:50:14 -05:00
Zed A. Shaw
f884b83809 SFML's use of fonts is bizarre. It gives you a bounding box for the font, but then just ignores it and positions the text using the baseline, which is then outside of the bounding box. This is a quick fix but still looks wrong. 2025-02-16 03:00:29 -05:00
Zed A. Shaw
55feff23fb Make the README better so people can try to build it. 2025-02-16 02:59:40 -05:00
Zed A. Shaw
6b9c67beec Add some debug boxes around the fonts to figure out why they aren't vertically centered. 2025-02-15 22:54:00 -05:00
Zed A. Shaw
45ad16c010 A bit more refinement. 2025-02-15 22:23:24 -05:00
Zed A. Shaw
a7991a8f06 Fixing more bugs related to percentages and then prototype a more complex UI. 2025-02-15 22:14:19 -05:00
Zed A. Shaw
e106ad4be7 Can click on buttons and make them change color. 2025-02-15 14:29:27 -05:00
Zed A. Shaw
7f9e200abe LEL can now do hit detection on squares. 2025-02-15 13:43:41 -05:00
Zed A. Shaw
aa149b6574 Can now use lel::center to center something inside a cell. 2025-02-15 13:22:36 -05:00
Zed A. Shaw
c03a384372 You can now prefix a size with % and it will do percentage for the size, even over 100. 2025-02-15 12:52:26 -05:00
Zed A. Shaw
d558da1620 Just move all the one-liner functions straight into the parser. 2025-02-15 12:21:04 -05:00
Zed A. Shaw
60ed686eb0 Already better than CSS because I can center stuff. 2025-02-15 12:13:58 -05:00
Zed A. Shaw
1620a5420f Use a lel:: namespace. 2025-02-15 11:55:04 -05:00
Zed A. Shaw
cebf61a794 LEL is able to position right/left/top/bottom and expand out too. 2025-02-15 10:59:51 -05:00
Zed A. Shaw
872cedc8e1 LEL is working at a basic grid level, able to render boxes where I want. 2025-02-15 01:31:57 -05:00
Zed A. Shaw
846b7aaf16 Initial cut of the lel parser mostly working but none of the basic alignment properties work. 2025-02-14 15:40:15 -05:00
Zed A. Shaw
e7e0df6b70 New rat enemy. 2025-02-14 15:22:47 -05:00
Zed A. Shaw
02a385e707 Make the DinkyECS test fully isolated. 2025-02-14 10:48:09 -05:00
Zed A. Shaw
f8dd5d816f Basic combat system prototype works, but needs more GUI love to really work in the game. 2025-02-14 10:18:45 -05:00
Zed A. Shaw
bfd2718cc9 Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element. 2025-02-14 02:13:08 -05:00
Zed A. Shaw
8a6b38c1a4 Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out. 2025-02-13 14:39:04 -05:00
Zed A. Shaw
d2700d2928 You now have blood on your screen when below half health. 2025-02-13 13:15:20 -05:00
Zed A. Shaw
1c8f542c21 Nuke taught me the other way to make class enums not suck so I guess no FU? 2025-02-13 11:14:32 -05:00
Zed A. Shaw
9b3b81683a Separate out the major UIs to get ready for their development, and enable debug button. 2025-02-13 10:55:45 -05:00
Zed A. Shaw
7eec67ffc8 Got some buttons down now to make them do stuff. 2025-02-12 18:06:25 -05:00
Zed A. Shaw
be4d0d51de Two main GUI elements are placed for the left side status and the bottom combat UIs. 2025-02-12 17:55:21 -05:00
Zed A. Shaw
1790eec697 Went with just making the left gui frame monochrome to sort out its value structure compared to the scene. 2025-02-12 16:16:30 -05:00
Zed A. Shaw
9fe7cac79b Have a sort of left gui going but not sure if I like it as a real texture yet. Will need to play with it more. 2025-02-12 14:02:34 -05:00
Zed A. Shaw
d38e2cb0f2 All of the assets I need right now are done. 2025-02-12 11:18:24 -05:00
Zed A. Shaw
4027b70867 More assets. 2025-02-12 02:24:32 -05:00
Zed A. Shaw
583ad6d9c5 Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
Zed A. Shaw
ebaf4fc0ee Fix map, it was moved over but scaled for the whole screen. 2025-02-11 20:46:31 -05:00
Zed A. Shaw
21e087ded5 Basic UI positioning and layout prior to designing the UI and setting a place for the combat system. 2025-02-11 14:35:54 -05:00
Zed A. Shaw
90351ce0fe The lighting now uses the original grid based lighting calculations rather than a global single source from the player. 2025-02-11 13:31:39 -05:00
Zed A. Shaw
6da830595c Clean up the GUI some by moving the map_view out into its own file. 2025-02-11 11:37:01 -05:00
Zed A. Shaw
421cca308b Fixed player showing up as an enemy and did better map centering. 2025-02-11 11:10:18 -05:00
Zed A. Shaw
e2bd61a1e4 Let the jank FLOW through my veins like pure cocaine! We have animations now and can attack enemies. It's all garbage to replace next session but the idea is there. 2025-02-10 18:35:47 -05:00
Zed A. Shaw
abd843d5ec Very basic attack system. 2025-02-10 14:06:38 -05:00
Zed A. Shaw
6bca6d021e Sprite is now a component we can place on anything to render it. 2025-02-10 12:58:24 -05:00
Zed A. Shaw
9c37960283 Raycaster mostly cleaned up. Only thing I can think of is bringing in CameraLOL as the coordinates directly. 2025-02-10 12:05:07 -05:00
Zed A. Shaw
2de4b43914 Remove this formula comment. #NOTE 2025-02-10 11:34:35 -05:00
Zed A. Shaw
51972b0c35 Converted all the variable names from Lode's tutorial style to the one I use in prep for some review and cleanup. 2025-02-10 11:32:50 -05:00
Zed A. Shaw
0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier. 2025-02-09 15:54:17 -05:00
Zed A. Shaw
a4c13f7fc9 Maps are back and have color now. TileCell needs a rework. 2025-02-09 14:57:19 -05:00
Zed A. Shaw
27bb08d62c Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data. 2025-02-09 14:17:07 -05:00
Zed A. Shaw
b6831b75a3 This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format. 2025-02-09 14:05:39 -05:00
Zed A. Shaw
a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 2025-02-08 21:16:25 -05:00
Zed A. Shaw
9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
Zed A. Shaw
96efc990c1 Brought in nuke's idea for json serialize now to use it. 2025-02-08 12:04:53 -05:00
Zed A. Shaw
d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 2025-02-07 19:32:00 -05:00