Remove this formula comment. #NOTE
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@ -78,11 +78,6 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
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double sprite_x = double(sprite_pos.location.x) - $pos_x + 0.5;
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double sprite_y = double(sprite_pos.location.y) - $pos_y + 0.5;
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//transform sprite with the inverse camera matrix
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// [ $plane_x $dir_x ] -1 [ $dir_y -$dir_x ]
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// [ ] = 1/($plane_x*$dir_y-$dir_x*$plane_y) * [ ]
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// [ $plane_y $dir_y ] [ -$plane_y $plane_x ]
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double inv_det = 1.0 / ($plane_x * $dir_y - $dir_x * $plane_y); // required for correct matrix multiplication
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double transform_x = inv_det * ($dir_y * sprite_x - $dir_x * sprite_y);
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