Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.

This commit is contained in:
Zed A. Shaw 2025-02-12 16:16:30 -05:00
parent 9fe7cac79b
commit 1790eec697
2 changed files with 1 additions and 2 deletions

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@ -222,12 +222,11 @@ namespace gui {
void FSM::draw_gui() {
sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
rect.setPosition({0,0});
rect.setFillColor({36, 33, 26});
rect.setFillColor({30, 30, 30});
$window.draw(rect);
auto left_gui = $textures.sprite_textures.at("left_gui").sprite;
left_gui->setPosition({0,0});
left_gui->setColor({150, 150, 150});
$window.draw(*left_gui);
sf::RectangleShape lower({RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT});