Make the DinkyECS test fully isolated.
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1 changed files with 5 additions and 12 deletions
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@ -2,12 +2,16 @@
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#include "dinkyecs.hpp"
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#include <iostream>
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#include <fmt/core.h>
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#include "point.hpp"
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using namespace fmt;
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using DinkyECS::Entity;
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using std::string;
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struct Point {
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size_t x;
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size_t y;
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};
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struct Player {
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string name;
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Entity eid;
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@ -17,35 +21,24 @@ struct Position {
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Point location;
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};
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// DINKY_HAS_COMPONENT(Point, x, y);
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// DINKY_HAS_COMPONENT(Position, location);
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struct Motion {
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int dx;
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int dy;
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bool random=false;
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};
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// DINKY_HAS_COMPONENT(Motion, dx, dy, random);
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struct Velocity {
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double x, y;
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};
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// DINKY_HAS_COMPONENT(Velocity, x, y);
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struct Gravity {
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double level;
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};
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// DINKY_HAS_COMPONENT(Gravity, level);
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struct DaGUI {
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int event;
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};
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// DINKY_HAS_COMPONENT(DaGUI, event);
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/*
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* Using a function catches instances where I'm not copying
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* the data into the world.
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