Zed A. Shaw
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1d3a76e5ee
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Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
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2025-02-04 12:56:20 -05:00 |
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Zed A. Shaw
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7228bdf210
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Trying out an FSM for controlling the main loop.
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2025-02-04 00:52:54 -05:00 |
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Zed A. Shaw
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740e30cb2b
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Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it?
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2025-02-03 14:17:20 -05:00 |
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Zed A. Shaw
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48ac6603a8
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Implement a little junk camera on its own that we can use later for movement and views.
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2025-02-03 11:08:17 -05:00 |
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