Trying out an FSM for controlling the main loop.

This commit is contained in:
Zed A. Shaw 2025-02-04 00:52:54 -05:00
parent 740e30cb2b
commit 7228bdf210
6 changed files with 247 additions and 80 deletions

View file

@ -7,17 +7,15 @@ struct CameraLOL {
double rotSpeed = 0.1;
double targetX = 0.0;
double targetY = 0.0;
int targetDir = 0;
double targetDirX = 0.0;
double targetDirY = 0.0;
double targetPlaneX = 0.0;
double targetPlaneY = 0.0;
void plan_run(Raycaster &rayview, int dir);
bool play_run(Raycaster &rayview);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
void plan_strafe(Raycaster &rayview, int dir);
bool play_strafe(Raycaster &rayview);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
bool play_move(Raycaster &rayview);
};