Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
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8 changed files with 300 additions and 260 deletions
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@ -4,7 +4,7 @@
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struct CameraLOL {
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double t = 0.0;
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double moveSpeed = 0.1;
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double rotSpeed = 0.1;
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double rotSpeed = 0.06;
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double targetX = 0.0;
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double targetY = 0.0;
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double targetDirX = 0.0;
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