Implement a little junk camera on its own that we can use later for movement and views.

This commit is contained in:
Zed A. Shaw 2025-02-03 11:08:17 -05:00
parent 976822ceb6
commit 48ac6603a8
5 changed files with 64 additions and 54 deletions

20
camera.hpp Normal file
View file

@ -0,0 +1,20 @@
#pragma once
#include "raycaster.hpp"
struct CameraLOL {
double t = 0.0;
double moveSpeed = 0.1;
double rotSpeed = 0.1;
double targetX = 0.0;
double targetY = 0.0;
int targetDir = 0;
double targetDirX = 0.0;
double targetDirY = 0.0;
double targetPlaneX = 0.0;
double targetPlaneY = 0.0;
void plan_run(Raycaster &rayview, int dir);
bool play_run(Raycaster &rayview);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
};