Commit graph

788 commits

Author SHA1 Message Date
Zed A. Shaw
1a9c395ae6 Hand animation is now converted. 2026-02-23 11:27:54 -05:00
Zed A. Shaw
e3065f7add Cleaning out stray animation.hpp files to make finding usage easier. 2026-02-23 00:21:57 -05:00
Zed A. Shaw
0fefc83c36 stories.json now encodes the duration for a transform so that the time code of the event isn't also controlling the time that the transform runs. 2026-02-22 23:40:00 -05:00
Zed A. Shaw
088f9e022e Refactor the story->camera converter to be a part of the camera. 2026-02-22 23:02:02 -05:00
Zed A. Shaw
024d0cfae7 storyboard::UI now adapts the camera to fit the story beats, but really story should do that. 2026-02-22 12:14:42 -05:00
Zed A. Shaw
d56b4bd335 Added invariants to the Sequence to hunt down a bug in the tests but I'll leave it there for future testing. 2026-02-21 13:24:39 -05:00
Zed A. Shaw
1baca783fc Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration. 2026-02-21 01:57:33 -05:00
Zed A. Shaw
0c798c9e0d Fixed the way scene updates, but it's still not connecting the ticks to the updates in animation. 2026-02-20 11:06:14 -05:00
Zed A. Shaw
32e9c65331 First implementation of doing the usual update/render dance. 2026-02-20 10:32:37 -05:00
Zed A. Shaw
364f66bffb Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed. 2026-02-20 00:15:19 -05:00
Zed A. Shaw
46cc21ec7b Camera is now using animate2 but isn't actually using it yet. Just converted. 2026-02-17 00:55:41 -05:00
Zed A. Shaw
7bf7b25a10 Make the player just stand instead of bounce. 2026-02-15 22:52:24 -05:00
Zed A. Shaw
f8a8033890 Arena is working with the new animate2 but boss/fight.cpp needs a complete overhaul. 2026-02-15 12:04:53 -05:00
Zed A. Shaw
ba91929bfd Everyone has different animations, but they tend to cancel each other out. Need to refine it next. 2026-02-13 23:57:16 -05:00
Zed A. Shaw
458bf7e25e Scene now renders correctly, but I need to pull out the json in config_scene_element and make a component that's loaded. 2026-02-13 23:30:57 -05:00
Zed A. Shaw
2cef58be69 Found it. I was taking a reference to a function pointer that was on the stack. 2026-02-13 12:38:25 -05:00
Zed A. Shaw
2484802d93 Torches are now flipped, but next is that same crash. 2026-02-13 11:10:13 -05:00
Zed A. Shaw
0e8b661273 Figured out the crash, but want to see what valgrind would say. 2026-02-12 12:59:35 -05:00
Zed A. Shaw
aaf5aa4165 Arena is now using the new animate2 but needs to be fixed. 2026-02-11 13:57:19 -05:00
Zed A. Shaw
547e8ec993 The animation tool now works and I used it to design an idle animation with the classic bounce. 2026-02-11 13:00:57 -05:00
Zed A. Shaw
80f100f223 Can now apply a shader using the animation's timer but not sure if there should be shaders on animations or outside or both. 2026-02-09 13:58:28 -05:00
Zed A. Shaw
0d481a5ab7 Animator won't crash anymore when there's an error, and instead displays an error message. 2026-02-07 13:05:24 -05:00
Zed A. Shaw
46f34828e4 Sound is now working, and the animator tools will play them and also has mute. 2026-02-06 13:39:34 -05:00
Zed A. Shaw
a4ffacdb18 Fix up the animator to show the initial form. 2026-02-06 12:23:17 -05:00
Zed A. Shaw
4356b1535e Animation tool now lets you cycle through different sequence/transform 'forms' and shows you which one you're viewing. 2026-02-04 15:10:07 -05:00
Zed A. Shaw
07b2102f59 The gorious Lord Keith the Rat King can now have easing and motion functions that are defined in json and hot-reloaded. 2026-02-04 00:59:26 -05:00
Zed A. Shaw
383f839fdf Update Makefile to do the new animator command line options. 2026-02-04 00:14:38 -05:00
Zed A. Shaw
77643a4bcd Can now specify a background to render the sprite on. 2026-02-04 00:04:17 -05:00
Zed A. Shaw
fc01579232 Space now stops/starts the animation. 2026-02-03 23:30:12 -05:00
Zed A. Shaw
961a470844 Animator now starts off as being the size of the sprite. 2026-02-03 23:24:39 -05:00
Zed A. Shaw
ce3d142208 Fixed a test that failed because loop was set on the tranform being used. 2026-02-03 22:34:19 -05:00
Zed A. Shaw
c092b82dfc Animator tool now has no UI, it just watches the file to change time and reloads. 2026-02-03 13:03:38 -05:00
Zed A. Shaw
bdfc2397e2 Fix up the animation test so that it works with random timings even if the example has a timing. 2026-02-03 11:17:36 -05:00
Zed A. Shaw
dea0607901 Now loading the new animations out of assets/animate2.json 2026-02-03 00:30:49 -05:00
Zed A. Shaw
df730047ac Animator tool can now play, stop, loop, and toggle an animation. 2026-02-02 00:02:10 -05:00
Zed A. Shaw
7d79e75651 Decided that it's better to adjust the ease_rate manually/visually rather than try to math it. That's what the animator tool is for. 2026-01-31 13:05:56 -05:00
Zed A. Shaw
ca335d21e5 All of the original features now work: simple, flipped, scaled, toggled, looped and stationary is replaced by ease2::scale_only. 2026-01-31 11:40:45 -05:00
Zed A. Shaw
34e4a34f65 Nearly perfect sync between transform and animation, but not sure how to replicate that reliably. 2026-01-30 23:57:02 -05:00
Zed A. Shaw
d4e79f1d3d Animation API getting better but now need to resolve how it works with the frames. 2026-01-30 23:26:35 -05:00
Zed A. Shaw
785d0240da Animator now can apply transforms using the timer alpha which mostly works. 2026-01-28 00:29:39 -05:00
Zed A. Shaw
7f14a39edf Most of the transforms kind of work now need to hook in the new timer. 2026-01-27 23:39:09 -05:00
Zed A. Shaw
20d7612f1c Animation now applies to the animator tool and works. 2026-01-27 13:44:46 -05:00
Zed A. Shaw
b7394f832d Now have a timer for animations that does ticks with deltatime...maybe it works. 2026-01-27 12:52:33 -05:00
Zed A. Shaw
c0f69ed026 Ease2 is the new way to do easing functions. 2026-01-22 22:32:13 -05:00
Zed A. Shaw
31b815d43e Animation motion() almost works but need to tweak the calculations so they go for the length of the animation? 2026-01-21 23:53:13 -05:00
Zed A. Shaw
60c405b1fc Refactor the animate2 and then start working on the motion feature. 2026-01-21 13:13:58 -05:00
Zed A. Shaw
992b8f0e0a Added an onFrame callback that only is called when a frame change happens. 2026-01-21 00:06:39 -05:00
Zed A. Shaw
ba966aa7bf Animation now applies frame data to sprites. 2026-01-20 23:45:41 -05:00
Zed A. Shaw
d65883fa03 Don't need this. 2026-01-19 11:51:53 -05:00
Zed A. Shaw
5b509c277a Use chrono::duration for animation frame durations. 2026-01-19 11:50:00 -05:00