Hand animation is now converted.
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e3065f7add
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3 changed files with 42 additions and 6 deletions
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@ -129,5 +129,36 @@
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"sounds": {
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"idle": []
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}
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},
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"female_hand": {
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"sheet": {
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"frames": 3,
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"frame_width": 900,
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"frame_height": 600
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},
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"sequences": {
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"idle": {"frames": [0, 1, 2], "durations": [10, 10, 20] }
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},
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"transforms": {
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"basic": {
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"flipped": false,
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"scaled": false,
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"toggled": true,
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"looped": false,
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"relative": false,
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"easing": "none",
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"motion": "move_none"
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}
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},
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"forms": {
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"idle": ["idle", "basic"]
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},
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"sounds": {
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"idle": []
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}
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}
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}
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@ -2,7 +2,7 @@
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#include "components.hpp"
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#include "easings.hpp"
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#include <fmt/xchar.h>
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#include "animation.hpp"
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#include "animate2.hpp"
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#include "constants.hpp"
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#include "game_level.hpp"
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#include "ai.hpp"
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@ -20,7 +20,7 @@ namespace gui {
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auto config = settings::get("config");
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$hand = textures::get_sprite(config["player"]["hands"]);
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$hand_anim = animation::load(config["player"]["hands"]);
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$hand_anim = animate2::load("assets/animate2.json", config["player"]["hands"]);
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}
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void MainUI::dirty() {
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@ -142,11 +142,13 @@ namespace gui {
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}
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void MainUI::play_hands() {
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$hand_anim.play();
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if(!$hand_anim.playing) $hand_anim.play();
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}
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void MainUI::render_hands() {
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if($hand_anim.apply(*$hand.sprite, {0,0})) {
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if($hand_anim.playing) {
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$hand_anim.update();
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$hand_anim.apply(*$hand.sprite);
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$hand.sprite->setPosition({RAY_VIEW_X, RAY_VIEW_Y});
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$window.draw(*$hand.sprite);
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}
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@ -8,8 +8,11 @@
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#include "raycaster.hpp"
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#include <optional>
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namespace gui {
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namespace animate2 {
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class Animate2;
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}
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namespace gui {
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class MainUI {
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public:
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int $compass_dir = 0;
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@ -20,7 +23,7 @@ namespace gui {
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OverlayUI $overlay_ui;
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std::shared_ptr<Raycaster> $rayview;
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textures::SpriteTexture $hand;
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components::Animation $hand_anim;
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animate2::Animate2 $hand_anim;
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MainUI(sf::RenderWindow& window);
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