Animation now applies to the animator tool and works.

This commit is contained in:
Zed A. Shaw 2026-01-27 13:44:46 -05:00
parent b7394f832d
commit 20d7612f1c

View file

@ -14,6 +14,8 @@
#include "gui/guecstra.hpp"
#include "animate2.hpp"
using namespace std::chrono_literals;
bool YES_SYNC=true;
namespace animator {
@ -141,6 +143,35 @@ namespace animator {
};
}
animate2::Sheet sheet{
.width{720*2},
.height{720},
.frame_width{720},
.frame_height{720},
};
animate2::Sequence sequence{
.frames{0,1},
.durations{166ms, 266ms}
};
animate2::Transform transform{
.min_x{0.6f},
.min_y{0.6f},
.max_x{0.8f},
.max_y{0.8f},
.simple{false},
.flipped{false},
.ease_rate{0.5f},
.speed{0.02f},
.scaled{true},
.stationary{true},
.toggled{false},
.looped{true},
.easing = ease2::in_out_back,
.motion = ease2::move_rush,
};
int main(int argc, char* argv[]) {
shaders::init();
components::init();
@ -158,19 +189,29 @@ int main(int argc, char* argv[]) {
animator::FSM main;
main.init(argv[1]);
animate2::Animate2 anim{sheet, sequence, transform};
animate2::Timer timer;
timer.start();
anim.play();
auto viewer = main.$ui.$ui.entity("viewer");
auto& sprite = main.$ui.$ui.get<guecs::Sprite>(viewer).sprite;
while(main.active()) {
timer.begin();
anim.apply(*sprite);
main.render();
auto [ticks, alpha] = timer.commit();
fmt::println("TICK: {}, alpha: {}", ticks, alpha);
for(int i = 0; i < ticks; i++) {
main.event(game::Event::TICK, {});
anim.update();
}
// do something with alpha....
main.handle_keyboard_mouse();
}