The animation tool now works and I used it to design an idle animation with the classic bounce.

This commit is contained in:
Zed A. Shaw 2026-02-11 13:00:57 -05:00
parent 80f100f223
commit 547e8ec993
3 changed files with 9 additions and 15 deletions

View file

@ -81,7 +81,7 @@ namespace animate2 {
bool frame_change = false;
if(elapsed < duration) {
// BUG: subframe will just run crazy because I don't actually do delta time difference here vvvvv
// BUG: subframe will just run crazy because I don't actually do delta time difference here
sequence.subframe = std::lerp(sequence.subframe, 1.0, sequence.timer.DELTA * transform.ease_rate);
} else {
sequence.timer.restart();

View file

@ -38,17 +38,17 @@
"motion": "move_shake"
},
"breathe": {
"min_x": 0.90,
"min_y": 0.90,
"max_x": 1.0,
"max_y": 1.0,
"min_x": 0,
"min_y": 0,
"max_x": 0,
"max_y": -10,
"flipped": false,
"ease_rate": 3.5,
"scaled": true,
"ease_rate": 3.0,
"scaled": false,
"toggled": false,
"looped": true,
"easing": "in_out_back",
"motion": "scale_squeeze"
"easing": "sine",
"motion": "move_bounce"
}
},
"forms": {

View file

@ -12,12 +12,6 @@
#include <ranges>
#include <vector>
/*
* TODO:
*
* - Bring back shaders.
*/
using namespace std::chrono_literals;
bool YES_SYNC=true;