2025-07-30 - 2026-01-30
Overview
17 issues closed from 1 user
Closed
#30 Fix getting stuck in combat (systems.cpp:30)
Closed
#29 Create dead bodyy with no collision for no-loot situation
Closed
#59 Refactor the LevelManager into a module like textures
Closed
#85 DinkyECS shouldn't be copying facts and other stuff over to new worlds
Closed
#62 Enemy drops not working on next level
Closed
#80 Need to check for the file existing at textures.cpp:17 to give a better error
Closed
#83 Icons on the map don't match their visual location.
Closed
#82 Items you pickup and then drop not showing in the map
Closed
#84 Confirm that events can be sent in a for-loop
Closed
#79 Dead body prevents other things from being picked up
Closed
#81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull
Closed
#72 Need to a component for collision to tag things that have it and don't
Closed
#78 Rendering should better show that there's mutliple items on the ground
Closed
#73 Systems::distribute_loot should account for multiple things dying in the same spot
Closed
#76 SpatialMap::get and neighbors need to account for collision and multiple entities
Closed
#77 Drop items in the spot where the player is aiming
Closed
#74 If you go down a level you get items disappear when you walk over them and rats became ghosts
29 issues created by 2 users
Opened
#75 LevelManager::spawn_enemy is hot dogshit
Opened
#76 SpatialMap::get and neighbors need to account for collision and multiple entities
Opened
#77 Drop items in the spot where the player is aiming
Opened
#78 Rendering should better show that there's mutliple items on the ground
Opened
#79 Dead body prevents other things from being picked up
Opened
#80 Need to check for the file existing at textures.cpp:17 to give a better error
Opened
#81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull
Opened
#82 Items you pickup and then drop not showing in the map
Opened
#83 Icons on the map don't match their visual location.
Opened
#84 Confirm that events can be sent in a for-loop
Opened
#85 DinkyECS shouldn't be copying facts and other stuff over to new worlds
Opened
#86 Enemies standing on items still don't fight
Opened
#87 Need to prevent invalid cell errors
Opened
#88 Raycaster$camera needs to be properly initialized
Opened
#89 Add an assert for player position equaling camera position
Opened
#90 StatusUI::init called way too much
Opened
#91 Change system::set_position to init_position
Opened
#92 Stop using tiles to identify enemies
Opened
#93 Animation in raycaster.cpp should really be a system
Opened
#94 textures.cpp:69 this error message is totally wrong
Opened
#95 PATHING! In the curse-go project I figured out something
Opened
#96 systems.cpp:292 in Systems::collision has weird combat_count
Opened
#97 Need to rewrite system.cpp:System::combat() to use new battle engine
Opened
#98 Add file:line to DinkyECS event sends
Opened
#99 Fix events in gui/fsm.cpp so they use the new unified ones
Opened
#100 The various mouse_position functions should be in GUECS.
Opened
#101 event_router.cpp:Router should translate mouse coordinates
Opened
#102 LEL-GUECS should give better errors when you use the wrong cell name
Opened
#103 Shader effects should be controlled by components::Animation