2025-07-30 - 2026-01-30

Overview

0 active pull requests
36 active issues
Excluding merges, 1 author has pushed 190 commits to master and 190 commits to all branches. On master, 223 files have changed and there have been 11301 additions and 8305 deletions.

17 issues closed from 1 user

Closed #30 Fix getting stuck in combat (systems.cpp:30) 2025-09-04 15:48:19 +00:00

Closed #29 Create dead bodyy with no collision for no-loot situation 2025-08-23 02:30:14 +00:00

Closed #59 Refactor the LevelManager into a module like textures 2025-08-21 04:42:08 +00:00

Closed #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 2025-08-18 06:17:11 +00:00

Closed #62 Enemy drops not working on next level 2025-08-18 05:13:39 +00:00

Closed #80 Need to check for the file existing at textures.cpp:17 to give a better error 2025-08-17 15:08:12 +00:00

Closed #83 Icons on the map don't match their visual location. 2025-08-17 14:53:28 +00:00

Closed #82 Items you pickup and then drop not showing in the map 2025-08-17 14:51:14 +00:00

Closed #84 Confirm that events can be sent in a for-loop 2025-08-17 14:18:16 +00:00

Closed #79 Dead body prevents other things from being picked up 2025-08-09 04:16:24 +00:00

Closed #81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull 2025-08-09 04:13:48 +00:00

Closed #72 Need to a component for collision to tag things that have it and don't 2025-08-06 15:44:01 +00:00

Closed #78 Rendering should better show that there's mutliple items on the ground 2025-08-03 05:56:53 +00:00

Closed #73 Systems::distribute_loot should account for multiple things dying in the same spot 2025-08-03 03:41:54 +00:00

Closed #76 SpatialMap::get and neighbors need to account for collision and multiple entities 2025-08-03 03:37:01 +00:00

Closed #77 Drop items in the spot where the player is aiming 2025-08-03 03:26:49 +00:00

Closed #74 If you go down a level you get items disappear when you walk over them and rats became ghosts 2025-08-03 02:20:45 +00:00

29 issues created by 2 users

Opened #75 LevelManager::spawn_enemy is hot dogshit 2025-07-30 16:05:18 +00:00

Opened #76 SpatialMap::get and neighbors need to account for collision and multiple entities 2025-08-01 17:15:16 +00:00

Opened #77 Drop items in the spot where the player is aiming 2025-08-03 02:25:05 +00:00

Opened #78 Rendering should better show that there's mutliple items on the ground 2025-08-03 03:42:44 +00:00

Opened #79 Dead body prevents other things from being picked up 2025-08-06 16:46:50 +00:00

Opened #80 Need to check for the file existing at textures.cpp:17 to give a better error 2025-08-07 02:47:51 +00:00

Opened #81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull 2025-08-07 03:47:39 +00:00

Opened #82 Items you pickup and then drop not showing in the map 2025-08-10 16:20:23 +00:00

Opened #83 Icons on the map don't match their visual location. 2025-08-10 16:21:01 +00:00

Opened #84 Confirm that events can be sent in a for-loop 2025-08-10 16:40:11 +00:00

Opened #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 2025-08-18 05:15:52 +00:00

Opened #86 Enemies standing on items still don't fight 2025-08-21 04:43:59 +00:00

Opened #87 Need to prevent invalid cell errors 2025-08-23 05:34:04 +00:00

Opened #88 Raycaster$camera needs to be properly initialized 2025-08-26 03:18:57 +00:00

Opened #89 Add an assert for player position equaling camera position 2025-08-26 03:40:37 +00:00

Opened #90 StatusUI::init called way too much 2025-08-28 02:46:52 +00:00

Opened #91 Change system::set_position to init_position 2025-09-04 14:47:19 +00:00

Opened #92 Stop using tiles to identify enemies 2025-09-11 17:40:53 +00:00

Opened #93 Animation in raycaster.cpp should really be a system 2025-09-12 03:33:32 +00:00

Opened #94 textures.cpp:69 this error message is totally wrong 2025-09-15 15:09:13 +00:00

Opened #95 PATHING! In the curse-go project I figured out something 2025-10-04 03:15:58 +00:00

Opened #96 systems.cpp:292 in Systems::collision has weird combat_count 2025-10-09 05:01:32 +00:00

Opened #97 Need to rewrite system.cpp:System::combat() to use new battle engine 2025-12-18 15:36:22 +00:00

Opened #98 Add file:line to DinkyECS event sends 2025-12-18 16:13:51 +00:00

Opened #99 Fix events in gui/fsm.cpp so they use the new unified ones 2025-12-18 16:30:09 +00:00

Opened #100 The various mouse_position functions should be in GUECS. 2025-12-18 17:50:16 +00:00

Opened #101 event_router.cpp:Router should translate mouse coordinates 2025-12-20 16:54:54 +00:00

Opened #102 LEL-GUECS should give better errors when you use the wrong cell name 2025-12-20 17:41:36 +00:00

Opened #103 Shader effects should be controlled by components::Animation 2026-01-03 05:32:35 +00:00