PATHING! In the curse-go project I figured out something #95
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
In the curse-you-go-rogue project I did the pathing slightly different by having the dijkstra algorithm treat enemies with collision as walls from the start. This meant that I didn't later have to check if the target move was occupied or not and the paths seemed to be better.
Test out this idea in this game too.