2025-08-10 - 2025-09-10
Overview
9 issues closed from 1 user
Closed
#30 Fix getting stuck in combat (systems.cpp:30)
Closed
#29 Create dead bodyy with no collision for no-loot situation
Closed
#59 Refactor the LevelManager into a module like textures
Closed
#85 DinkyECS shouldn't be copying facts and other stuff over to new worlds
Closed
#62 Enemy drops not working on next level
Closed
#80 Need to check for the file existing at textures.cpp:17 to give a better error
Closed
#83 Icons on the map don't match their visual location.
Closed
#82 Items you pickup and then drop not showing in the map
Closed
#84 Confirm that events can be sent in a for-loop
10 issues created by 2 users
Opened
#82 Items you pickup and then drop not showing in the map
Opened
#83 Icons on the map don't match their visual location.
Opened
#84 Confirm that events can be sent in a for-loop
Opened
#85 DinkyECS shouldn't be copying facts and other stuff over to new worlds
Opened
#86 Enemies standing on items still don't fight
Opened
#87 Need to prevent invalid cell errors
Opened
#88 Raycaster$camera needs to be properly initialized
Opened
#89 Add an assert for player position equaling camera position
Opened
#90 StatusUI::init called way too much
Opened
#91 Change system::set_position to init_position