2025-08-10 - 2025-09-10

Overview

0 active pull requests
15 active issues
Excluding merges, 1 author has pushed 50 commits to master and 50 commits to all branches. On master, 114 files have changed and there have been 1997 additions and 1712 deletions.

9 issues closed from 1 user

Closed #30 Fix getting stuck in combat (systems.cpp:30) 2025-09-04 15:48:19 +00:00

Closed #29 Create dead bodyy with no collision for no-loot situation 2025-08-23 02:30:14 +00:00

Closed #59 Refactor the LevelManager into a module like textures 2025-08-21 04:42:08 +00:00

Closed #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 2025-08-18 06:17:11 +00:00

Closed #62 Enemy drops not working on next level 2025-08-18 05:13:39 +00:00

Closed #80 Need to check for the file existing at textures.cpp:17 to give a better error 2025-08-17 15:08:12 +00:00

Closed #83 Icons on the map don't match their visual location. 2025-08-17 14:53:28 +00:00

Closed #82 Items you pickup and then drop not showing in the map 2025-08-17 14:51:14 +00:00

Closed #84 Confirm that events can be sent in a for-loop 2025-08-17 14:18:16 +00:00

10 issues created by 2 users

Opened #82 Items you pickup and then drop not showing in the map 2025-08-10 16:20:23 +00:00

Opened #83 Icons on the map don't match their visual location. 2025-08-10 16:21:01 +00:00

Opened #84 Confirm that events can be sent in a for-loop 2025-08-10 16:40:11 +00:00

Opened #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 2025-08-18 05:15:52 +00:00

Opened #86 Enemies standing on items still don't fight 2025-08-21 04:43:59 +00:00

Opened #87 Need to prevent invalid cell errors 2025-08-23 05:34:04 +00:00

Opened #88 Raycaster$camera needs to be properly initialized 2025-08-26 03:18:57 +00:00

Opened #89 Add an assert for player position equaling camera position 2025-08-26 03:40:37 +00:00

Opened #90 StatusUI::init called way too much 2025-08-28 02:46:52 +00:00

Opened #91 Change system::set_position to init_position 2025-09-04 14:47:19 +00:00