2024-09-09 - 2025-09-09
Overview
2 releases published by 1 user
Release
v0.5.0
Major Refactor, Textual->Text, no more Label or Icon, use = Instead
Release
v0.4.0
Adding Icons, Fixing Sprite Chope Bug, Fixing Backends
1 issue closed from 1 user
Closed
#12 An ability to mark a sprite 'no_expand' so that it doesn't fill the space.
14 issues created by 1 user
Opened
#1 Add assert to components to catch when I don't init them.
Opened
#2 Add disabled flag to components.
Opened
#3 Addd a get_as that does a static cast of a component to another one.
Opened
#4 Sprite can be marked no_expand
Opened
#5 It's too hard to remove all of an entity.
Opened
#6 Images too big for sprite go out of bounds
Opened
#7 Fix remove so it's safe to call on empty
Opened
#11 guecs::UI has no way to map gui_id -> name
Opened
#12 An ability to mark a sprite 'no_expand' so that it doesn't fill the space.
Opened
#13 Remove textures.cpp/hpp from here and just hand code the backend
Opened
#14 .get should do a better error message than just explode
Opened
#15 Make guecs::Shake work with guecs::Icon as well.
Opened
#16 Need to redesign the finalize in lel so max_w/h works
Opened
#17 Can't change Background.color because set_color wrong