Remove textures.cpp/hpp from here and just hand code the backend #13

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opened 2025-07-22 16:00:44 +00:00 by zedshaw · 0 comments
zedshaw commented 2025-07-22 16:00:44 +00:00 (Migrated from lcthw.dev)

Right now I have to do this stupid "syncing" from my Raycaster game to here every time I change my game, but that's not the best way to present the GUI library. Instead the library should come with a simple backend that knows how to load the icons/sprites/fonts exactly needed for the demos, and then my games and other things implement their own setup like texture.hpp.

Right now I have to do this stupid "syncing" from my Raycaster game to here every time I change my game, but that's not the best way to present the GUI library. Instead the library should come with a simple backend that knows how to load the icons/sprites/fonts _exactly_ needed for the demos, and then my games and other things implement their own setup like texture.hpp.
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Reference: games/lel-guecs#13
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