Zed A. Shaw
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35198bce6b
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Pulled the gui out into VkGUI to separate it out.
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2025-12-08 00:58:09 -05:00 |
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Zed A. Shaw
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4f7ab6db68
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Cleaned up the struct inits in the engine too.
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2025-12-07 23:56:47 -05:00 |
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Zed A. Shaw
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d1d57ab682
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Big cleanup to utilize C++20 designated initializers https://en.cppreference.com/w/cpp/language/aggregate_initialization.html#Designated_initializers
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2025-12-07 23:26:21 -05:00 |
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Zed A. Shaw
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a996440c61
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Next part of the tutorial where we have a couple compute shaders controlled by ImGUI.
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2025-12-02 13:14:48 -05:00 |
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Zed A. Shaw
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14f307b1b3
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ImGUI is now working in the program.
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2025-12-01 23:53:16 -05:00 |
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Zed A. Shaw
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fe79797313
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It was a single line that didn't set the image to 2D. Because the struct is default initialized to 0, this options being 0 means it's a 1D not 2D.
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2025-12-01 11:13:49 -05:00 |
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Zed A. Shaw
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8f679dbe65
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Working ... uh sort of .. on Windows now to try on Linux.
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2025-11-30 12:05:46 -05:00 |
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Zed A. Shaw
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a5c13d8654
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Latest chapter from vkguide but doesn't work yet.
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2025-11-28 14:11:28 -05:00 |
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Zed A. Shaw
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40717cf8e4
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Updated to the next chapter of vkguide https://vkguide.dev/docs/new_chapter_2/vulkan_shader_drawing/
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2025-11-25 13:45:08 -05:00 |
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Zed A. Shaw
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55e38788b4
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Cleaned up the code but had to add -Wno-sign-conversion to get glm to shut up.
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2025-11-25 10:56:18 -05:00 |
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Zed A. Shaw
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8a7ef61c78
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Now have a blue screen.
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2025-11-24 15:07:43 -05:00 |
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Zed A. Shaw
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7298568818
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Initial commit with the chapter-0 code working.
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2025-11-24 10:50:50 -05:00 |
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