Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-02-27 17:07:07 +00:00
b91e9ffaf6 Algos directory is setup.
zedshaw pushed to master at games/raycaster 2026-02-27 16:43:21 +00:00
0064664556 Matrix moved.
zedshaw pushed to master at games/raycaster 2026-02-27 16:29:02 +00:00
5863920105 Combat is now working.
zedshaw pushed to master at games/raycaster 2026-02-27 16:21:48 +00:00
13ec422aae AI is now moved.
zedshaw pushed to master at games/raycaster 2026-02-27 15:49:28 +00:00
1d4ae911b9 Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
zedshaw pushed to master at games/raycaster 2026-02-27 15:17:51 +00:00
4778677647 Remove tracy, not using it.
zedshaw pushed to master at games/raycaster 2026-02-27 05:13:28 +00:00
9e8816181d Not using tracy.
zedshaw pushed to master at games/raycaster 2026-02-27 05:08:35 +00:00
b61dd167b8 Needed to remove more dead code.
zedshaw pushed to master at games/raycaster 2026-02-27 04:43:37 +00:00
03be0884a4 Clean up the source tree before reorganizing it.
zedshaw pushed to master at games/raycaster 2026-02-25 17:13:50 +00:00
779599f030 Entities in the world are now animated like before using the new animation system.
zedshaw pushed to master at games/raycaster 2026-02-25 03:52:05 +00:00
594be65f45 Refine how the raycaster.cpp uses animations so there's less back-and-forth on the intrect.
zedshaw pushed to master at games/raycaster 2026-02-24 18:42:34 +00:00
cded8a937e Animations are working better in the raycaster but still need refinement.
zedshaw pushed to master at games/raycaster 2026-02-24 16:37:08 +00:00
81a282d544 Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
zedshaw pushed to master at games/raycaster 2026-02-24 16:14:22 +00:00
83f62e3f45 Move the step_animation out of the animate2 module since it's only used in raycaster.cpp.
zedshaw pushed to master at games/raycaster 2026-02-24 04:41:20 +00:00
89ca204f3d Now the Animation system is no more. Next is cleaning up the quick hacks I needed to finally get rid of it, like animate2::has.
zedshaw pushed to master at games/raycaster 2026-02-23 17:06:03 +00:00
b504afef2a The ritual blanket now has the new animation and gained the ability to play the animation reversed for the closing animation.
zedshaw pushed to master at games/raycaster 2026-02-23 16:28:01 +00:00
1a9c395ae6 Hand animation is now converted.
zedshaw pushed to master at games/raycaster 2026-02-23 05:22:15 +00:00
e3065f7add Cleaning out stray animation.hpp files to make finding usage easier.
zedshaw pushed to master at games/raycaster 2026-02-23 04:40:05 +00:00
0fefc83c36 stories.json now encodes the duration for a transform so that the time code of the event isn't also controlling the time that the transform runs.
zedshaw pushed to master at games/raycaster 2026-02-23 04:02:15 +00:00
088f9e022e Refactor the story->camera converter to be a part of the camera.