Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-03-08 07:28:54 +00:00
fb41c153c1 With some help from chat I sorted out how to randomize rooms without overlap.
zedshaw pushed to master at games/raycaster 2026-03-07 05:10:48 +00:00
47c0d4a5f0 Initial fix for large center rooms not having entry exit.
zedshaw pushed to master at games/raycaster 2026-03-06 16:52:57 +00:00
da7f24c126 Fix the const.
13d1f54f09 By compiling the code into a .a file I can avoid meson's weird duplication of compiled .o files, cutting build times in half on average.
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zedshaw pushed to master at games/raycaster 2026-03-05 17:39:29 +00:00
f0b04107ab Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
zedshaw pushed to master at games/raycaster 2026-03-04 05:09:32 +00:00
6710469ee1 First attempt at cutting down the amount of recompiles for the tools, but maybe I just have meson only build the tool when I run it?
zedshaw pushed to master at games/raycaster 2026-03-04 04:55:34 +00:00
56b4580466 Moving to a 'less constructors' style.
zedshaw pushed to master at games/raycaster 2026-03-04 04:33:45 +00:00
ea791270b3 Move to c++23 and clean up of raycaster.
zedshaw pushed to master at games/raycaster 2026-03-04 03:48:01 +00:00
403d2bd7ce Improved make money command.
zedshaw pushed to main at games/game-dev-starter-pack 2026-03-01 19:44:34 +00:00
7f3d0b1b18 Force meson to use the libs I told messon to use.
zedshaw pushed to master at games/raycaster 2026-03-01 19:04:38 +00:00
91ab5eb624 Some more rayview cleanup.
zedshaw pushed to master at games/raycaster 2026-02-28 17:22:09 +00:00
dd3952d5c1 Refactor the raycaster to separate update from render.
zedshaw pushed to master at games/raycaster 2026-02-28 16:00:12 +00:00
36efdc91aa Don't need tracy.
zedshaw pushed to master at games/raycaster 2026-02-28 15:59:37 +00:00
0ff5fd1980 First step to a normal update/render loop.
zedshaw pushed to master at games/raycaster 2026-02-28 15:46:57 +00:00
46c6fce47e Simple fix to make the story and boss fight scenes work.
zedshaw pushed to master at games/raycaster 2026-02-28 03:13:01 +00:00
ff3a6c4a85 Don't need this.
zedshaw pushed to master at games/raycaster 2026-02-27 20:10:25 +00:00
5179f1c781 Final move of files to a better place. Only thing in the root is very common stuff.
zedshaw pushed to master at games/raycaster 2026-02-27 19:48:21 +00:00
ebe84c4d78 Most files moved, now the stragglers.
zedshaw pushed to master at games/raycaster 2026-02-27 19:11:21 +00:00
f460add0af Graphics reorg done.
zedshaw pushed to master at games/raycaster 2026-02-27 18:57:49 +00:00
86a9f815c1 animation and lights moved to graphics
zedshaw pushed to master at games/raycaster 2026-02-27 18:09:51 +00:00
229ad2dd95 Textures and palette moved to graphics.