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Zed A. Shaw
zedshaw
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0 following
https://zedshaw.games/
Joined on
2025-08-30
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Starred repositories
zedshaw
pushed to
master
at
games/raycaster
2025-09-05 15:56:42 +00:00
fe37aa11df
Accidental crash when you click on an empty inventory.
zedshaw
pushed to
master
at
games/raycaster
2025-09-05 03:40:41 +00:00
f03a3a31a8
Autowalker now walks more accurately to locations, fights enemies, and also picks up loot drops and healing items _only_.
zedshaw
pushed to
master
at
games/raycaster
2025-09-04 16:23:58 +00:00
40b2d7f45d
Bring over various autowalker improvements.
zedshaw
closed issue
games/raycaster#30
2025-09-04 15:48:19 +00:00
Fix getting stuck in combat (systems.cpp:30)
zedshaw
pushed to
master
at
games/raycaster
2025-09-04 15:48:19 +00:00
9c5bad5959
This fixes the bug where you get 'stuck' while moving and passing an enemy. Need to sort out why this fixes it though.
Closes
#30
.
ba5fc73127
Disable collecting items for now.
Compare 2 commits »
zedshaw
opened issue
games/raycaster#91
2025-09-04 14:47:19 +00:00
Change system::set_position to init_position
zedshaw
pushed to
master
at
games/raycaster
2025-09-03 15:29:44 +00:00
ca3b04b895
Invalid test, should be enemy.
zedshaw
pushed to
master
at
games/raycaster
2025-09-02 17:57:01 +00:00
0c8cb197c2
Fix the map opening and closing all the time.
zedshaw
pushed to
master
at
games/raycaster
2025-09-02 16:46:12 +00:00
a11e7de14e
Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there.
zedshaw
pushed to
master
at
games/raycaster
2025-09-02 15:31:15 +00:00
759f93cae0
Autowalker now correctly faces enemies to fight them.
zedshaw
pushed to
master
at
games/raycaster
2025-09-02 06:26:13 +00:00
9faad5f263
FINALLY figured out how to rotate to face a square, thanks to all the help from Twitch chat. I need to study Trig.
zedshaw
pushed to
master
at
games/raycaster
2025-09-01 05:37:12 +00:00
d822cb3438
Have a way to detect the best rotation but it's still off a bit. Seems to choose wrong in simple situations. Look in System::shortest_rotate.
zedshaw
pushed to
main
at
site/zedshaw.games
2025-08-31 15:24:43 +00:00
8d70b57299
Brought over most of the changes from go-web-starter-kit.
zedshaw
pushed to
master
at
games/raycaster
2025-08-31 04:47:27 +00:00
f98cc543f6
Autowalker now paths reliably and can attack enemies by facing them. Just need to make it fight diagonally.
zedshaw
pushed to
master
at
games/raycaster
2025-08-31 04:39:41 +00:00
4365aa4bfc
Now added a System::multi_path which can target to multiple entities.
zedshaw
pushed to
master
at
games/raycaster
2025-08-31 04:17:54 +00:00
fc678c6b42
Pathing in either diagonal or simple motion works.
zedshaw
transferred repository
zedshaw/lel-guecs
to
games/lel-guecs
2025-08-31 01:05:22 +00:00
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