Zed A. Shaw zedshaw
zedshaw pushed to main at games/lel-guecs 2025-10-31 15:05:52 +00:00
e8c178db6f Changing from RenderWindow to RenderTarget so the GUI can be rendered into a texture for zooming/saving.
zedshaw pushed tag v0.7.0 to games/lel-guecs 2025-10-31 15:05:47 +00:00
zedshaw pushed tag v0.6.0 to games/lel-guecs 2025-10-31 14:57:25 +00:00
zedshaw pushed to master at games/raycaster 2025-10-30 17:57:32 +00:00
82a38e5fa1 Now using the jankifier to process my images.
zedshaw pushed to master at games/raycaster 2025-10-28 05:04:18 +00:00
26d313269c Working on how to do an idle 'breathing' animation for sprites.
zedshaw pushed to master at games/raycaster 2025-10-28 03:54:38 +00:00
2ecd8528ea Can indicate that a animation is flipped, which will *-1 on the x.
zedshaw pushed to master at games/raycaster 2025-10-28 03:01:53 +00:00
c4fcb41c34 Now have the ability to specify parameters needed.
zedshaw pushed to master at games/raycaster 2025-10-28 02:23:03 +00:00
949bbd4f15 Better easings and motion but I need better data.
zedshaw pushed to master at games/raycaster 2025-10-24 04:24:36 +00:00
f8158a3ea9 Animated scenes can easily make floors that do things, floors with moving elements, but I need to improve the easing/motion parts of the animations.
zedshaw pushed to master at games/raycaster 2025-10-24 03:11:55 +00:00
2d836a9e2a The layout is now also coming from the bosses.json file so it's totally configured there.
zedshaw pushed to master at games/raycaster 2025-10-23 18:12:25 +00:00
e5fa76b03c Floor is now just a fixture.
zedshaw pushed to master at games/raycaster 2025-10-23 17:49:04 +00:00
23f54bd4fe Now fixtures and actors are loaded the same.
zedshaw pushed to master at games/raycaster 2025-10-23 15:37:56 +00:00
4f39f2a504 Moved the animated scene into its own system for better development.
zedshaw pushed to master at games/raycaster 2025-10-23 04:29:21 +00:00
49c9702041 Cleaned up the arena code more and closer to pulling it out for a scene system.
zedshaw pushed to master at games/raycaster 2025-10-22 04:11:44 +00:00
25f7096489 AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
zedshaw opened issue games/raycaster#96 2025-10-09 05:01:32 +00:00
systems.cpp:292 in Systems::collision has weird combat_count
zedshaw opened issue games/raycaster#95 2025-10-04 03:15:58 +00:00
PATHING! In the curse-go project I figured out something
zedshaw opened issue games/lel-guecs#20 2025-09-24 15:29:23 +00:00
Add a $gui.has("cell_name") so init functions can adapt
zedshaw opened issue games/lel-guecs#19 2025-09-24 05:50:57 +00:00
UI.entity() should be private or throw errors
zedshaw opened issue games/lel-guecs#18 2025-09-24 02:58:37 +00:00
If a cell is empty you get everything smashed to the top left