Commit graph

14 commits

Author SHA1 Message Date
Zed A. Shaw
f5f8cdba37 Use main.cpp and disable healing for now. 2025-04-17 22:41:45 -04:00
Zed A. Shaw
c47e688b0b Now working on the new SFML with better audio. 2025-04-17 22:29:31 -04:00
Zed A. Shaw
e1c667d816 The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing. 2024-09-20 18:47:14 -04:00
Zed A. Shaw
5ae24d9b0a Moved the main event loop out of GUI so it's not so tightly coupled to everything else. 2024-09-10 22:58:45 -04:00
Zed A. Shaw
fff182b457 Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that. 2024-09-10 04:38:21 -04:00
Zed A. Shaw
eb6c7b0e33 Working config file also configures the build and git dir. 2024-08-26 19:32:39 -04:00
Zed A. Shaw
90f4f727ba I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used. 2024-08-26 19:04:50 -04:00
Zed A. Shaw
e35536c7e3 More refactoring in prep for a real design. 2024-08-21 18:34:46 -04:00
Zed A. Shaw
b9e9119832 A bit less wait time before running the build so it's more responsive. 2024-08-20 18:04:59 -04:00
Zed A. Shaw
ceba46c658 GUI is now in its own unit. 2024-08-20 18:02:46 -04:00
Zed A. Shaw
6d4aa9390a First kind of working FTXUI for the game. 2024-08-20 17:29:58 -04:00
Zed A. Shaw
5b18849ddc Just a little cleanup before getting serious again. 2024-08-10 15:09:54 -04:00
Zed A. Shaw
440be444ea Moved the game engine into its own unit and then made a failing test for it. 2024-08-09 23:01:06 -04:00
Zed A. Shaw
aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. 2024-08-06 01:38:28 -04:00
Renamed from watchgit.cpp (Browse further)