Moved the game engine into its own unit and then made a failing test for it.
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7 changed files with 82 additions and 49 deletions
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@ -4,64 +4,21 @@
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#include <fmt/color.h>
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#include <fmt/chrono.h>
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#include <string>
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#include "dbc.h"
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#include "dbc.hpp"
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#include "game_engine.hpp"
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#include <unistd.h>
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#include <stdio.h>
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#include <git2.h>
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#include <efsw/efsw.hpp>
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#include <regex>
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#include <filesystem>
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#include <map>
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using namespace std;
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using namespace fmt;
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namespace fs = std::filesystem;
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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#define BUF_MAX 1024
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class GameEngine {
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int hit_points = 0;
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map<string, int> damage_types{
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{"error", 4},
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{"warning", 1},
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{"note", 1},
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};
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public:
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GameEngine(int hp) : hit_points(hp) {};
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int determine_damage(string &type) {
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try {
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return damage_types.at(type);
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} catch(std::out_of_range &err) {
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print(ERROR, "BAD DAMAGE TYPE {}\n", type);
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return 1000;
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}
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}
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bool hit(string &type) {
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int damage = determine_damage(type);
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hit_points -= damage;
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if(is_dead()) {
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print(ERROR, "YOU DIED!\n");
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} else {
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println("DAMAGE {}, HP: {}", damage, hit_points);
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}
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// super dumb but I'll clean it up later
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return is_dead();
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}
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bool is_dead() {
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return hit_points <= 0;
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}
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};
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class UpdateListener : public efsw::FileWatchListener {
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public:
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bool changes = false;
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