A bit less wait time before running the build so it's more responsive.
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1 changed files with 1 additions and 1 deletions
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@ -156,7 +156,7 @@ int main(int argc, char *argv[])
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fileWatcher->watch();
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if(listener->changes) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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output(format("CHANGES! Running build {}", build_cmd));
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run_build(game, build_cmd);
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listener->reset_state();
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