Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
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00597c0aaa
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3 changed files with 37 additions and 2 deletions
192
escape_turings_tarpit.cpp
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192
escape_turings_tarpit.cpp
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#include <iostream>
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#include <fstream>
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#include <fmt/core.h>
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#include <fmt/color.h>
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#include <fmt/chrono.h>
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#include <string>
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#include "dbc.h"
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#include <unistd.h>
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#include <stdio.h>
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#include <git2.h>
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#include <efsw/efsw.hpp>
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#include <regex>
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#include <filesystem>
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#include <map>
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using namespace std;
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using namespace fmt;
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namespace fs = std::filesystem;
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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#define BUF_MAX 1024
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class GameEngine {
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int hit_points = 0;
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map<string, int> damage_types{
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{"error", 4},
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{"warning", 1},
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{"note", 1},
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};
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public:
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GameEngine(int hp) : hit_points(hp) {};
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int determine_damage(string &type) {
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try {
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return damage_types.at(type);
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} catch(std::out_of_range &err) {
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print(ERROR, "BAD DAMAGE TYPE {}\n", type);
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return 1000;
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}
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}
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bool hit(string &type) {
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int damage = determine_damage(type);
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hit_points -= damage;
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if(is_dead()) {
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print(ERROR, "YOU DIED!\n");
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} else {
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println("DAMAGE {}, HP: {}", damage, hit_points);
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}
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// super dumb but I'll clean it up later
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return is_dead();
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}
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bool is_dead() {
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return hit_points <= 0;
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}
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};
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class UpdateListener : public efsw::FileWatchListener {
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public:
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bool changes = false;
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git_repository* repo = nullptr;
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UpdateListener(git_repository *r) : repo(r) {};
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void handleFileAction(efsw::WatchID watchid,
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const std::string& dir,
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const std::string& filename,
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efsw::Action action,
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std::string oldFilename) override
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{
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// this is some gnarly BS here, probably tons
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// of memory leaks for now but it's working
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int ignored = 1;
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auto the_path = fs::path(dir) / fs::path(filename);
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string full_path = the_path.lexically_normal().string();
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std::replace(full_path.begin(),
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full_path.end(), '\\', '/');
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int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str());
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dbc::check(rc == 0, "git ignored failed.");
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if(!ignored) {
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println("filename={}, ignored={}", full_path.c_str(), ignored);
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changes = changes || !ignored;
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}
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}
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void reset_state() {
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changes = false;
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}
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};
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void run_build(GameEngine &game, const char* command) {
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regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
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char buffer[BUF_MAX]; // BUF_MAX is a define already?
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ofstream stats_out;
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stats_out.open("stats.csv", ios::out | ios::app);
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std::time_t tstamp = std::time(nullptr);
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dbc::check(stats_out.good(), "Error opening stats.csv file.");
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dbc::pre("simple test", [&]() { return stats_out.good(); });
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FILE *build_out = popen(command, "r");
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dbc::check(build_out != nullptr, "Failed to run command.");
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while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
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string line(buffer); // yeah, that's probably a problem
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smatch err;
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bool match = regex_match(line, err, err_re);
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if(match) {
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string file_name = err[1].str();
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string lnumber = err[2].str();
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string col = err[3].str();
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string type = err[4].str();
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string message = err[5].str();
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string result = format("{:%FT%T},{},{},{},{},{}\n",
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fmt::localtime(tstamp), file_name,
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lnumber, col, type, message);
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stats_out << result;
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println("{} @ {}:{}:{} {}", type, file_name, lnumber, col, message);
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game.hit(type);
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}
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}
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stats_out.close();
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dbc::post("a post test", [&]() { return !stats_out.is_open(); });
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}
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int main(int argc, char *argv[])
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{
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git_repository* repo = nullptr;
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try {
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dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD");
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const char *git_path = argv[1];
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const char *build_cmd = argv[2];
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println("Using build command: {}", build_cmd);
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efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
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dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
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git_libgit2_init();
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int err = git_repository_open(&repo, git_path);
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dbc::check(err == 0, git_error_last()->message);
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UpdateListener* listener = new UpdateListener(repo);
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dbc::check(listener != nullptr, "Failed to create listener.");
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print("Watching directory {} for changes...\n", git_path);
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efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
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GameEngine game{100};
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while(true) {
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print("WAITING...\r");
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fileWatcher->watch();
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if(listener->changes) {
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sleep(1);
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println("CHANGES! Running build {}", build_cmd);
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run_build(game, build_cmd);
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listener->reset_state();
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}
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sleep(1);
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}
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git_libgit2_shutdown();
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} catch(dbc::Error &err) {
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print("ERROR: {}\n", err.message);
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if(repo != nullptr) git_repository_free(repo);
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git_libgit2_shutdown();
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return 1;
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}
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}
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