Zed A. Shaw
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5ae24d9b0a
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Moved the main event loop out of GUI so it's not so tightly coupled to everything else.
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2024-09-10 22:58:45 -04:00 |
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Zed A. Shaw
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fff182b457
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Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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2024-09-10 04:38:21 -04:00 |
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Zed A. Shaw
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eb6c7b0e33
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Working config file also configures the build and git dir.
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2024-08-26 19:32:39 -04:00 |
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Zed A. Shaw
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90f4f727ba
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I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
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2024-08-26 19:04:50 -04:00 |
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Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2024-08-21 18:34:46 -04:00 |
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Zed A. Shaw
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b9e9119832
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A bit less wait time before running the build so it's more responsive.
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2024-08-20 18:04:59 -04:00 |
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Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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2024-08-20 18:02:46 -04:00 |
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Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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2024-08-20 17:29:58 -04:00 |
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Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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2024-08-10 15:09:54 -04:00 |
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Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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2024-08-09 23:01:06 -04:00 |
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Zed A. Shaw
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aee2ac5b27
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Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
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2024-08-06 01:38:28 -04:00 |
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