Zed A. Shaw
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210b0e4d21
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Can now use -g to set a goal.
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2025-04-24 13:00:40 -04:00 |
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Zed A. Shaw
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d4d8c780a4
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Bring over my bag of shit shaders and use one as a placeholder for the build status indicator.
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2025-04-23 00:20:08 -04:00 |
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Zed A. Shaw
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8f3a3c10c2
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UI is now working the same as last time but using GUECS.
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2025-04-22 11:54:35 -04:00 |
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Zed A. Shaw
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c47e688b0b
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Now working on the new SFML with better audio.
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2025-04-17 22:29:31 -04:00 |
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Zed A. Shaw
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2d81f900be
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Updated to use the latest libgit2 1.9.0 and GCC14.
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2025-04-16 23:44:22 -04:00 |
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Zed A. Shaw
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e1c667d816
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The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing.
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2024-09-20 18:47:14 -04:00 |
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Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2024-09-16 17:24:02 -04:00 |
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Zed A. Shaw
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2035a6dd00
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DBC now works and has a test.
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2024-09-16 09:20:35 -04:00 |
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Zed A. Shaw
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f632f2d5af
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FSM is now even cleaner, as long as you don't look at that CPP macro.
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2024-09-16 08:05:43 -04:00 |
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Zed A. Shaw
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0aeb5b4ceb
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Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.
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2024-09-16 06:53:49 -04:00 |
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Zed A. Shaw
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07553400f5
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Test suite now accurately runs the GameEngine FSM for multiple rounds.
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2024-09-15 03:23:09 -04:00 |
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Zed A. Shaw
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ea89e083dd
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The std::async calls need a lock on them.
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2024-09-15 02:24:41 -04:00 |
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Zed A. Shaw
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4b2ed2951e
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Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
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2024-09-12 01:25:23 -04:00 |
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Zed A. Shaw
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9e6c05eccd
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GameEngine is now a state machine so I can push its design further and keep it solid.
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2024-09-12 00:34:41 -04:00 |
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Zed A. Shaw
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7c9bea81b2
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The UI is _finally_ responsive while the builder runs.
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2024-09-10 23:41:50 -04:00 |
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Zed A. Shaw
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fff182b457
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Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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2024-09-10 04:38:21 -04:00 |
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Zed A. Shaw
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a7c5de6ac3
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Builder is now using the FSM I wrote. Still not as clean as I like but big improvement.
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2024-09-10 01:56:22 -04:00 |
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Zed A. Shaw
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356314406f
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Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine.
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2024-09-09 18:57:08 -04:00 |
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Zed A. Shaw
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501cb5fe25
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Add information on configuration to the README.md
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2024-09-09 01:28:30 -04:00 |
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Zed A. Shaw
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50c0ee3424
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Reworked the builder code to setup for more async running of the build.
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2024-09-09 01:10:47 -04:00 |
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Zed A. Shaw
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0bac4dbfd9
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First step in refactoring out the build running from the gui for later thread fiascos.
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2024-09-08 20:01:10 -04:00 |
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Zed A. Shaw
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b0c9fefa9b
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Completely purge the coroutine stuff from the project.
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2024-09-07 22:48:03 -04:00 |
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Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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2024-09-07 22:26:57 -04:00 |
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Zed A. Shaw
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fcd1225370
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Last commit didn't build, this fixes it but next I'm removing it.
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2024-09-07 16:33:08 -04:00 |
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Zed A. Shaw
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cacf72604f
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Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
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2024-09-06 23:35:17 -04:00 |
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Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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2024-09-05 18:48:15 -04:00 |
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Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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2024-09-02 16:13:21 -04:00 |
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Zed A. Shaw
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fee724e637
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Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.
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2024-08-27 16:34:38 -04:00 |
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Zed A. Shaw
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eb6c7b0e33
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Working config file also configures the build and git dir.
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2024-08-26 19:32:39 -04:00 |
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Zed A. Shaw
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268d8abf52
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Sounds are working...BUT...I have to make ones I own so hang on until I do that.
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2024-08-25 22:09:13 -04:00 |
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Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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2024-08-22 18:34:20 -04:00 |
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Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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2024-08-21 18:44:32 -04:00 |
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Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2024-08-21 18:34:46 -04:00 |
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