More refactoring in prep for a real design.
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10 changed files with 229 additions and 186 deletions
130
builder.cpp
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130
builder.cpp
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#include "builder.hpp"
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#include "dbc.hpp"
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#include "watcher.hpp"
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#include "game_engine.hpp"
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#include <chrono> // for milliseconds
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#include <efsw/efsw.hpp>
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#include <fmt/chrono.h>
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#include <fmt/color.h>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include <fstream>
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#include <git2.h>
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#include <iostream>
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#include <memory> // for allocator, shared_ptr
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#include <regex>
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#include <stdio.h>
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <string> // for operator+, to_string
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#include <thread> // for sleep_for
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#include <unistd.h>
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#include <vector>
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using namespace std;
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using namespace fmt;
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#define BUF_MAX 1024
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void Builder::run_build(GameEngine &game, const char* command) {
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regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
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char buffer[BUF_MAX]; // BUF_MAX is a define already?
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ofstream stats_out;
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stats_out.open("stats.csv", ios::out | ios::app);
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std::time_t tstamp = std::time(nullptr);
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dbc::check(stats_out.good(), "Error opening stats.csv file.");
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dbc::pre("simple test", [&]() { return stats_out.good(); });
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// need to catch the error message when the command is bad
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FILE *build_out = popen(command, "r");
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dbc::check(build_out != nullptr, "Failed to run command.");
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int hit_count = 0;
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while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
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string line(buffer); // yeah, that's probably a problem
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smatch err;
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bool match = regex_match(line, err, err_re);
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if(match) {
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string file_name = err[1].str();
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string lnumber = err[2].str();
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string col = err[3].str();
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string type = err[4].str();
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string message = err[5].str();
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string result = format("{:%FT%T},{},{},{},{},{}\n",
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fmt::localtime(tstamp), file_name,
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lnumber, col, type, message);
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stats_out << result;
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gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
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game.hit(type);
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++hit_count;
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// refactor this
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if(game.is_dead()) {
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gui.output(format("YOU DIED!\n"));
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}
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}
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}
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if(hit_count == 0) {
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game.heal(10);
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}
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int rc = pclose(build_out);
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if(rc == 0) {
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gui.output("BUILD FINISHED!");
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} else {
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gui.output(format("!!! BUILD FAILED. Your command correct? '{}'", command));
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}
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stats_out.close();
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dbc::post("a post test", [&]() { return !stats_out.is_open(); });
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}
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void Builder::run(const char *git_path, const char *build_cmd) {
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git_repository* repo = nullptr;
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try {
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gui.output(format("Using build command: {}", build_cmd));
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efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
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dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
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git_libgit2_init();
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int err = git_repository_open(&repo, git_path);
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dbc::check(err == 0, git_error_last()->message);
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UpdateListener* listener = new UpdateListener(repo);
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dbc::check(listener != nullptr, "Failed to create listener.");
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gui.output(format("Watching directory {} for changes...\n", git_path));
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efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
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int rc = gui.main_loop(game, [&] {
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fileWatcher->watch();
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if(listener->changes) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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gui.output(format("CHANGES! Running build {}", build_cmd));
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run_build(game, build_cmd);
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listener->reset_state();
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}
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return 0;
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});
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dbc::check(rc == 0, "Invalid return from main_loop.");
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fileWatcher->removeWatch(wid);
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git_libgit2_shutdown();
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} catch(dbc::Error &err) {
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if(repo != nullptr) git_repository_free(repo);
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git_libgit2_shutdown();
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throw err;
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}
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}
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