Zed A. Shaw
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fb1fd9d8bc
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A bit of some clean up, API unifying, and some performance tweaks.
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2024-11-22 23:12:18 -05:00 |
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Zed A. Shaw
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a4926bedcb
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Get a better cell size for the rendering of the image.
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2024-11-21 16:43:39 -05:00 |
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Zed A. Shaw
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6f0f3f01d9
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A bit of playing with sizes and motion on the image.
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2024-11-21 16:33:29 -05:00 |
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Zed A. Shaw
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15a302d133
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Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
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2024-11-21 15:51:22 -05:00 |
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Zed A. Shaw
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19b8bf1850
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Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
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2024-11-21 02:49:58 -05:00 |
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Zed A. Shaw
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111429b974
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A slight improvement to avoid rendering boxes behind text that is default bg color.
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2024-11-18 22:12:40 -05:00 |
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Zed A. Shaw
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be144e2a05
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Start of image to ansi converter.
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2024-11-18 14:45:06 -05:00 |
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Zed A. Shaw
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2d550978b8
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This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
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2024-11-01 04:08:16 -04:00 |
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Zed A. Shaw
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f32b39afe2
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Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
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2024-11-01 00:40:42 -04:00 |
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Zed A. Shaw
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3394327981
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Better working but still picks up stray numbers I didn't specify.
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2024-10-31 10:08:46 -04:00 |
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Zed A. Shaw
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74310304bd
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Start of a ragel parser that can do the ansi code parsing for me.
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2024-10-31 02:53:38 -04:00 |
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Zed A. Shaw
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ea6cf1362b
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Create a test for the ECS before we add more functionality.
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2024-10-29 16:04:40 -04:00 |
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Zed A. Shaw
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143fe7784c
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Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
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2024-10-29 07:33:00 -04:00 |
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Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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2024-10-28 19:46:55 -04:00 |
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Zed A. Shaw
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753bc70b77
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Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
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2024-10-27 17:34:49 -04:00 |
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Zed A. Shaw
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dbc2a10933
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Very basic collision and combat to work out the idea and a logging system on the left.
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2024-10-25 20:49:11 -04:00 |
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Zed A. Shaw
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98993481b0
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Playing around with it some more to see how a move would work.
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2024-10-22 02:09:28 -04:00 |
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Zed A. Shaw
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98baa13264
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Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work.
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2024-10-22 01:52:15 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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b9c27cd6ba
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Now calling this DinkyECS and will use it in the game to move the enemies and such.
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2024-10-10 23:20:00 -04:00 |
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Zed A. Shaw
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085777706e
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A few more little features like facts and the ability to store a system for later running.
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2024-10-10 23:05:38 -04:00 |
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Zed A. Shaw
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cc4f83a1d1
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
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Zed A. Shaw
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a3eaf78fd3
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Brought in FLECS to play with, tomorrow we learn it.
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2024-10-05 18:15:14 -04:00 |
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