Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
222b39c403 Fixed up building enemies and items using componentsin the JSON. 2025-01-09 14:01:40 -05:00
Zed A. Shaw
135d9a128b Basic inventory system working and can pick up items but needs to be reflected in the UI next. 2025-01-03 13:41:57 -05:00
Zed A. Shaw
eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2024-12-05 08:41:10 -05:00
Zed A. Shaw
9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2024-12-04 21:43:59 -05:00
Zed A. Shaw
2576b16869 Test coverage back and save system should work again but have to confirm it in-game. 2024-12-02 09:58:54 -05:00
Zed A. Shaw
0e79288afc More notes on the next things to do. 2024-11-07 02:06:22 -05:00
Zed A. Shaw
b2ed598c1f Kind of working save now, but does have problems with dead things. 2024-11-06 15:06:10 -05:00
Zed A. Shaw
99d56b246c Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out. 2024-11-06 07:18:59 -05:00
Zed A. Shaw
6add24fed2 Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files. 2024-11-06 02:40:29 -05:00
Zed A. Shaw
da63f006c2 Config and save system almost there. 2024-11-05 21:33:28 -05:00
Zed A. Shaw
71bc97a016 Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 2024-11-05 06:11:50 -05:00
Zed A. Shaw
d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2024-11-05 02:38:36 -05:00