Test coverage back and save system should work again but have to confirm it in-game.
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9 changed files with 43 additions and 31 deletions
3
save.hpp
3
save.hpp
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@ -12,11 +12,10 @@ namespace save {
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struct MapData {
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std::vector<Room> rooms;
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Matrix input_map;
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Matrix walls;
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int limit;
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DEFINE_SERIALIZABLE(MapData, rooms, input_map, walls);
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DEFINE_SERIALIZABLE(MapData, rooms, walls);
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};
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struct Facts {
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