Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
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3 changed files with 38 additions and 24 deletions
22
save.hpp
22
save.hpp
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@ -4,16 +4,24 @@
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#include "dinkyecs.hpp"
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#include "tser.hpp"
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#include <string>
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#include <vector>
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#include <map>
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namespace save {
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struct SaveData {
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components::Player player;
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std::vector<components::Position> position;
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std::vector<components::Motion> motion;
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std::vector<components::Combat> combat;
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DEFINE_SERIALIZABLE(SaveData, player, position, motion, combat);
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struct Facts {
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components::Player player;
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DEFINE_SERIALIZABLE(Facts, player);
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};
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struct SaveData {
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Facts facts;
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std::map<DinkyECS::Entity, components::Position> position;
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std::map<DinkyECS::Entity, components::Motion> motion;
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std::map<DinkyECS::Entity, components::Combat> combat;
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DEFINE_SERIALIZABLE(SaveData, facts, position, motion, combat);
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};
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void to_file(std::string path, DinkyECS::World &world);
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