Commit graph

10 commits

Author SHA1 Message Date
Zed A. Shaw
9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2024-12-04 21:43:59 -05:00
Zed A. Shaw
2576b16869 Test coverage back and save system should work again but have to confirm it in-game. 2024-12-02 09:58:54 -05:00
Zed A. Shaw
3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 2024-12-01 17:54:43 -05:00
Zed A. Shaw
0e79288afc More notes on the next things to do. 2024-11-07 02:06:22 -05:00
Zed A. Shaw
b2ed598c1f Kind of working save now, but does have problems with dead things. 2024-11-06 15:06:10 -05:00
Zed A. Shaw
99d56b246c Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out. 2024-11-06 07:18:59 -05:00
Zed A. Shaw
6add24fed2 Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files. 2024-11-06 02:40:29 -05:00
Zed A. Shaw
da63f006c2 Config and save system almost there. 2024-11-05 21:33:28 -05:00
Zed A. Shaw
71bc97a016 Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 2024-11-05 06:11:50 -05:00
Zed A. Shaw
d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2024-11-05 02:38:36 -05:00