Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.

This commit is contained in:
Zed A. Shaw 2024-11-05 06:11:50 -05:00
parent d113dba42f
commit 71bc97a016
3 changed files with 38 additions and 24 deletions

View file

@ -7,10 +7,10 @@ using namespace components;
template<typename CompT>
inline void extract(DinkyECS::World &world, std::vector<CompT> &into) {
inline void extract(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &into) {
auto from_world = world.entity_map_for<CompT>();
for(auto [entity, value] : from_world) {
into.push_back(std::any_cast<CompT>(value));
into[entity] = std::any_cast<CompT>(value);
}
}
@ -18,7 +18,8 @@ void save::to_file(std::string path, DinkyECS::World &world) {
SaveData save_data;
tser::BinaryArchive archive;
save_data.player = world.get_the<Player>();
save_data.facts.player = world.get_the<Player>();
extract<Position>(world, save_data.position);
extract<Combat>(world, save_data.combat);
extract<Motion>(world, save_data.motion);
@ -31,6 +32,12 @@ void save::to_file(std::string path, DinkyECS::World &world) {
out.flush();
}
template<typename CompT>
inline void inject(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &outof) {
for(auto [entity, value] : outof) {
world.set<CompT>(entity, value);
}
}
void save::from_file(std::string path, DinkyECS::World &world_out) {
tser::BinaryArchive archive(0);
@ -51,13 +58,8 @@ void save::from_file(std::string path, DinkyECS::World &world_out) {
}
auto save_data = archive.load<SaveData>();
// BUG: need the entities!
world_out.set_the<Player>(save_data.player);
for(auto position : save_data.position) {
auto entity = world_out.entity();
// BUG: actually do need the entities
world_out.set<Position>(entity, position);
}
world_out.set_the<Player>(save_data.facts.player);
inject<Position>(world_out, save_data.position);
inject<Combat>(world_out, save_data.combat);
inject<Motion>(world_out, save_data.motion);
}