Test coverage back and save system should work again but have to confirm it in-game.
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parent
6b4ebf7629
commit
2576b16869
9 changed files with 43 additions and 31 deletions
14
save.cpp
14
save.cpp
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@ -17,12 +17,11 @@ inline void extract(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &i
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}
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void save::to_file(fs::path path, DinkyECS::World &world, Map &map) {
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/*
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SaveData save_data;
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tser::BinaryArchive archive;
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save_data.facts.player = world.get_the<Player>();
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save_data.map = MapData{map.$rooms, map.$input_map, map.$walls, map.$limit};
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save_data.map = MapData{map.$rooms, map.$walls, map.$limit};
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extract<Position>(world, save_data.position);
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extract<Combat>(world, save_data.combat);
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@ -36,7 +35,6 @@ void save::to_file(fs::path path, DinkyECS::World &world, Map &map) {
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std::ofstream out(path, std::ios::binary);
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out << archive_view;
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out.flush();
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*/
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}
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template<typename CompT>
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@ -73,10 +71,12 @@ void save::from_file(fs::path path, DinkyECS::World &world_out, Map &map_out) {
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inject<Tile>(world_out, save_data.tile);
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inject<Inventory>(world_out, save_data.inventory);
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/*
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map_out = Map(save_data.map.input_map,
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save_data.map.walls, save_data.map.limit);
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*/
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size_t width = save_data.map.walls[0].size();
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size_t height = save_data.map.walls.size();
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int limit = save_data.map.limit;
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Pathing paths(width, height, limit);
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map_out = Map(save_data.map.walls, paths, limit);
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save::load_configs(world_out);
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}
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